v6.0
Returns an FCurveCollection containing each FCurve objects with selected keys. The selected keys can be retrieved by calling FCurve.SelectedKeys on each fcurve in the Selection.
/* This example illustrates how to get the fcurve key selection */ // Create a new scene NewScene(null, false); // Create a null oNull = Application.GetPrim("Null"); // Get the posx parameter of the null oPosX = oNull.posx // Create array of time-value pairs aKeys = new Array( 0.00, 5.00, 1.00, 6.00, 2.00, 7.00, 3.00, 8.00, 4.00, 9.00, 5.00, 10.00 ); // Create an empty FCurve oFCurve = oPosX.AddFCurve2( null, siStandardFCurve ); // Set the fcurve keys oFCurve.SetKeys( aKeys ); // Select some keys SelectKeysInTimespan(oPosX, siSetKeySelection, 2, 4, siInputParameters); // Get selected fcurves oFCurves = Application.FCurveSelection; // Print selected key information for (var i=0; i<oFCurves.Count; i++) { var keys = oFCurves(i).SelectedKeys; var msg = 'FCurve ' + i + ' has ' + keys.count + ' keys selected'; if (keys.Count > 0) { msg += ' at frames: ['; for (var j = 0; j < keys.Count; j++) { if ( j > 0 ) { msg += ', '; } msg += keys(j).Time; } msg += ']'; } Application.LogMessage( msg, siInfo ); } // Produces the following output: // //INFO : FCurve 0 has 3 keys selected at frames: [2, 3, 4] |