v4.0
Adds an OutputPort to the custom operator. It is recommended that each operator uses only a single output, but multiple outputs are supported. Warning: This method is not available after the operator has been connected (see Operator.Connect).
oReturn = CustomOperator.AddOutputPort( PortTarget, [PortName], [PortGroup], [InsertAt], [Flags] ); |
The newly created OutputPort.
Parameter | Type | Description |
---|---|---|
PortTarget | Variant | Object or full name of the object to connect to the port. Softimage will remember the full name of the object, but this can be overridden at connection time to connect to a different object (see Operator.Connect and Operator.ConnectToGroup). |
PortName | String | Name of the port
Default Value: The default name is "Out" + the Parameter.ScriptName of the object being connected, for example "Outposx". |
PortGroup | Long | Index of the port group.
Default Value: -1 |
InsertAt | Long | Index of the port at a specific index.
Default Value: -1 |
Flags | Long | Mask of port group flags described by siPortFlags.
Default Value: 0 |
/* This example illustrates how to use the AddOutputPort method to define an output port. */ NewScene( null, false ); var obj = CreatePrim( "Cube", "MeshSurface"); var sop = XSIFactory.CreateScriptedOp( "MyOperator", MyOperator_Update.toString(), "JScript" ) var group = sop.AddPortGroup( "MainGroup" ); sop.AddOutputPort( obj.ActivePrimitive, "OutPolygonMesh", group.Index ); sop.AddInputPort( "cube.polymsh", "InPolygonMesh", group.Index ); sop.Connect(); // The operator's update function function MyOperator_Update( ctx, out, in1 ) { Application.LogMessage( "MyOperator_Update: " + out.Value ); var aPos = in1.Value.Geometry.Points.PositionArray.toArray(); out.Value.Geometry.Points.PositionArray = aPos; } |