v5.1
Adds an InputPort to the custom
operator. This method makes it possible to define a connection to a
custom operator by specifying the type of object it needs to
connect to, rather than providing an existing object.
This is for use in advanced operators, where the port may be
optional and dynamically connected after the operator is
instantiated. Each port defined in this way must be in its own
PortGroup so that the connection can
be established through Operator.ConnectToGroup.
For example, if an operator supports an optional connection to a
ClusterProperty, the CustomOperator.AddInputPort
method forces the existence of a ClusterProperty at the time of the
operator definition, even if the operator is not meant to connect
to a ClusterProperty until some later time. This method avoids the
need for any ClusterProperty to actually exist in the scene.
oReturn = CustomOperator.AddInputPortByClassID( TargetClassID, [PortName], [PortGroup], [Flags] ); |
The newly created InputPort
Parameter | Type | Description |
---|---|---|
TargetClassID | siClassID | Type of object that can connect to this object, for example siKinematicStateID, siClusterPropertyID, siParameterID or siPrimitiveID. |
PortName | String | Name of the port
Default Value: The default name is "In" + the Parameter.ScriptName of the object being connected, for example "Inposx". |
PortGroup | Long | Index of the port group.
Default Value: -1 |
Flags | Long | Mask of port group flags described by siPortFlags.
Default Value: 0 |