general
Opens a new editor or other type of view in a floating window.
This command also allows you to change which panel appears in the
toolbar/palettes panel (provided that you haven't removed that
panel from your customized layout -- see the warning below). You
can display the Toolbar Panel (containing the main toolbar menus)
or the Weight Paint Panel.
You can use this command to open multiple instances of any view
that supports multiple instances (for example, two explorers) by
setting the Reuse parameter to False. The views that support
multiple instances are noted in the value list of the Type
parameter.
Tip: There also some specialized commands available which take
special arguments. For example, OpenNetView allows you to specify which URL
to open; OpenAnimationEditor
allows you to specify which animation view to show in the Animation
Editor (for example, "FCurve Editor", "DopeSheet", etc.); and
OpenXSIExplorer allows you to
specify which viewer to show in the XSI Explorer (for example
"Object View", "Schematic", etc.).
If you are looking for a way to open the transient explorer, you
have to use OpenTransientExplorer as there is
no corresponding value for OpenView.
Note: This command cannot switch between any of the toolbar menus
on the Toolbar Panel. However, you can use this command with the
Type argument set to "Toolbar Panel" to open the toolbar panel and
then use the SwitchToolbar command
to switch between toolbar menus (Model, Animate, Render, Simulate,
and Hair).
Warning: If you are using a customized layout in which you have
removed any of the embedded panels or views and you use this
command to open one of those panels or views, it appears in a
floating window. Conversely, if you have embedded a view in your
customized layout and you use this command to open that view, it
remains there and no extra window pops up (even if the view
supports multiple instances).
oReturn = OpenView( Type, [Reuse] ); |
Returns the view as an View object.
Parameter | Type | Description |
---|---|---|
Type | String | Type of the new view. See View Definitions for a list of the possible type strings you can use. |
Reuse | Boolean | Reuse any existing floating view (has no effect on embedded
panels or views). Note: This parameter only applies to views of the same type that are already open. For example, it has no effect if you specify False when you are opening the Script Editor for the first time. Default Value: True |
' ' This example opens two explorers using the same floating window. ' OpenView "Explorer" OpenView "Explorer" ' If you move the one on top, you'll see there is no other explorer below. |
' ' This example opens two Render Trees using different floating windows. ' OpenView "Render Tree" OpenView "Render Tree", false ' If you move the one on top, you'll see there is another Render Tree below. |
' ' This example opens the Weight Paint Panel, then the Toolbar Panel, then switches ' to the Simulate and then Hair menus on that panel. (It happens so fast ' that you can't really see it well in the UI, but you can run each line ' individually to see each result.) ' OpenView "Weight Paint Panel" OpenView "Toolbar Panel" SwitchToolbar 4 SwitchToolbar 5 |