Object Hierarchy | Related C++ Class: View
View
v4.0
The View object represents an instance of a view in Softimage.
Most windows embedded in the current Layout as well as free floating windows are
represented as View objects.
Softimage comes with many types of views built in, including
Netview, the Script Editor, the Render Tree, and the Explorer.
Toolbars and Shelves are also a type of view (except for Toolbars
created with early versions of Softimage). And Relational Views are
a type of view that combine other view types together within a
single view window.
The Property Page window (see the PPG
object) is not a type of View, but it can be embedded inside a view
of type "Property Panel", as demonstrated in the example
below.
The View object also allows you to manipulate the four Softimage
viewports by creating an instance of the View Manager via Layout.Views("vm") and then customizing it
using View.SetAttributeValue with the
View Manager
Attributes.
Views are accessible from the Layout.Views method (or from the View.Views method if the view is a relational
view). To instantiate a View object inside a free floating window
call Layout.CreateView.
With view objects, you can:
- Change the view state such as closed and minimized state.
- Change the view position and size.
- Hide/unhide the view.
- Access to specific view attributes such as the Explorer scope and
NetView URL.
- Edit view attributes in bulk mode to avoid the UI to
flicker.
- Iterate over the sub views of a relational view.
Some of these tasks can be performed using methods implemented on
the View object (View.Move, View.Resize, View.Visible, etc.); however, many
specialized tasks, such as changing the scope and
selection in the Explorer or maximizing a single
viewport window can only be accomplished via the View.SetAttributeValue and
View.GetAttributeValue
methods. See View
Attributes Reference for a list of attributes available for
different views.
BeginEdit | EndEdit | FindView | GetAttributeValue |
IsClassOf | IsEqualTo | Move | Rearrange |
Refresh | Resize | SetAttributeValue | |
Application | Categories | Floating | FullName |
Help | MemoCameras | Name | NestedObjects |
Origin | OriginPath | Parent | Rectangle |
State | Type | Views | Visible |
/* This example restores and cascades all floating views excepted the script editor. */ // Create some sample views var layout = Desktop.ActiveLayout; layout.CreateView( "Explorer", "My Explorer" ); layout.CreateView( "Browser", "My Browser" ); layout.CreateView( "NetView", "My NetView" ); // Position for the first view to cascade px = 50 py = 20 // Delta between each view dx = 20 dy = 20 var views = layout.Views; for( var i=0; i<views.Count; i++) { var vw = views(i); if( vw.Floating && vw.Name != "script_editor") { vw.Move( px, py ); px += dx; py += dy vw.State = siNormal; // put view at the top so far } } |
# Set up a few basics from win32com.client import constants as c import os.path app = Application false = 0 true = 1 null = None # Convenience function to create a simple synoptic page on disk def MakeSynViewPages() : mysynviewpath = XSIUtils.BuildPath( app.InstallationPath(c.siFactoryPath), "Data", "XSI_SAMPLES", "Synoptic" ) file1 = XSIUtils.BuildPath(mysynviewpath, "SynViewStartWith.htm") file2 = XSIUtils.BuildPath(mysynviewpath, "SynViewSwitchTo.htm") f = open(file1, 'w') f.write("<html>\n<body version=\"2\">\n<script language=\"VBScript\">\n\n") f.write("sub hotspot(in_obj,in_mousebutton,in_keymodifier)\nset self = GetValue(i") f.write("n_obj)\nApplication.LogMessage \"VB: Touched \" & self.FullName & \" at \" _") f.write("\n\t& self.posx.Value & \",\" & self.posy.Value _\n\t& \",\" & self.posz") f.write(".Value & \" (x,y,z)\"\nend sub\n</SCRIPT>\n\n<map name=\"SynopticMap\">\n") f.write("<area shape=\"circle\" coords=\"260,251,129\" title=\"\" NOHREF onClick=") f.write("\"hotspot\">\n</map>\n\n<img src=\"..\\pictures\\xsilogo.jpg\" usemap=\"#S") f.write("ynopticMap\">\n\n</body>\n</html>") f = open(file2, 'w') f.write("<html>\n<body version=\"2\">\n<script language=\"JavaScript\">\n") f.write("\nfunction hotspot(in_obj,in_mousebutton,in_keymodifier)\n{\nvar self = G") f.write("etValue(in_obj);\nApplication.LogMessage( \"JS: Touched \" + self.FullName + ") f.write("\" at \" \n\t+ self.posx.Value + \",\" + self.posy.Value \n\t+ \",\" + ") f.write("self.posz.Value + \" (x,y,z)\" );\n}\n</SCRIPT>\n\n<map name=\"SynopticMap") f.write("\">\n<area shape=\"circle\" coords=\"260,251,129\" title=\"\" NOHREF onCli") f.write("ck=\"hotspot\">\n</map>\n\n<img src=\"..\\pictures\\xsilogo.jpg\" usemap=") f.write("\"#SynopticMap\">\n\n</body>\n</html>") return [file1, file2] # Create a synoptic property and attach it to a torus app.NewScene("", false) torus = app.CreatePrim("Torus", "MeshSurface") app.Rotate(torus, 90, 0, 0, c.siAbsolute, c.siPivot, c.siObj, c.siX) app.Translate(torus, 4, 3, 2, c.siAbsolute, c.siPivot, c.siObj, c.siZ) synfiles = MakeSynViewPages() applied = torus.AddProperty("Synoptic Property") applied.Parameters(1).Value = "SynViewAttrib" applied.Parameters(2).Value = synfiles[0] app.OpenAttachments() # Open the Synoptic viewer lay = app.Desktop.ActiveLayout vw = lay.Views("Synoptic View") vw.SetAttributeValue("path", synfiles[1]+","+torus.Name) |
/* This example demonstrates how we can host a Custom Property inside a View. This has some advantages over the InspectObj command: -we can specify the exact size and positioning of the window -the view is exposed in the Layout.Views collection so we can find out if the property page is already being "inspected". However it does not support the "Modal" mode supported by InspectObj. */ // Step 1: Create the custom property var oPSet = ActiveSceneRoot.AddProperty( "CustomProperty", false, "MyProp" ); oPSet.AddParameter3( "textparam", siString ) ; oPSet.AddFCurveParameter( "MyFCurve" ) ; var oLayout = oPSet.PPGLayout ; oLayout.Clear() ; oLayout.AddItem( "textparam" ); oLayout.AddItem( "MyFCurve" ); oLayout.AddRow() oLayout.AddButton( "MoveView", "Move View" ) ; oLayout.AddButton( "Close" ) ; oLayout.EndRow() oLayout.Language = "JScript" oLayout.Logic = MoveView_OnClicked.toString() + Close_OnClicked.toString() ; // Step 2: Show the custom property in a view var oActiveLayout = Application.Desktop.ActiveLayout; var oNewView = oActiveLayout.CreateView( "Property Panel", "MyPropView" ); oNewView.BeginEdit(); oNewView.Move( 10, 10 ); oNewView.Resize( 340, 340 ); oNewView.SetAttributeValue( "targetcontent", oPSet.FullName ); oNewView.EndEdit(); // Logic code used by the buttons on the Custom Property function MoveView_OnClicked() { // We can't get to the view directly from the PPG object, // but we can find it indirectly by searching through // the open views var thisCustomProp = PPG.Inspected.Item(0).FullName var oActiveLayout = Application.Desktop.ActiveLayout for ( var i = 0 ; i < oActiveLayout.Views.Count ; i++ ) { var oView = oActiveLayout.Views(i) ; if ( oView.Type == "Property Panel" ) { if ( oView.GetAttributeValue("targetcontent") == thisCustomProp ) { // found it! oView.Move( 250, 250 ) ; return ; } } } } function Close_OnClicked() { // Self destruction of the custom property DeleteObj( PPG.Inspected.Item(0) ) ; PPG.Close() ; } |
// Open an Animation Editor and show the FCurves on // a custom property var oPSet = ActiveSceneRoot.AddProperty("CustomProperty",false,"Demo" ) ; var oParam = oPSet.AddParameter3( "Value", siDouble, 0, 0, 100 ) ; var oParam2 = oPSet.AddParameter3( "Value", siDouble, 0, 0, 100 ) ; oParam.AddFCurve2( new Array( 1, 0, 25, 50, 50, 25, 100, 100 ) ) ; oParam2.AddFCurve2( new Array( 1, 100, 25, 25, 50, 50, 100, 100 ) ) ; var oLayout = Desktop.ActiveLayout; var oView = oLayout.CreateView( "Animation Editor", "MyFCurves" ); oView.SetAttributeValue( "TargetContent", oPSet.FullName ) ; |