OpenAnimationEditor

Introduced

v2.0

Categories

view

Description

Opens the animation editor with the animation view (right-hand side) set to the input view. The animation tree (left-hand side) shows the input object(s) with the input parameters already selected.

Scripting Syntax

OpenAnimationEditor( [AnimationView], [InputObjs] );

Parameters

Parameter Type Description
AnimationView String Which animation view to show in the animation editor (for example "FCurve Editor").

Default Value: None - the Animation Editor itself will determine which animation view to show

Possible Values:

Description:

FCurve Editor FCurve Editor
Standalone DopeSheet Standalone DopeSheet
Expression Editor Expression Editor
Scripted Operator Editor Scripted Operator Editor
InputObjs String List of animatable parameters (for example "cone*/.kine.local.pos").

Default Value: Currently marked parameters

Examples

1. VBScript Example

'
'       This example demonstrates how to open the default animation view with 
'       the OpenAnimationEditor command.
'
NewScene , false
' Create an object and set a key on it
set oAnimObj = CreatePrim( "Cone", "MeshSurface" )
Translate oAnimObj, -7.92963227268228, 5.31226706028277, -0.531226706028277, _ 
                siRelative, siView, siObj, siXYZ
SaveKey oAnimObj & "/.kine.local.pos", 1
' Open the Animation Editor with the default animation view (in this case, the FCurve Editor)
OpenAnimationEditor

2. JScript Example

/*
        This example demonstrates how to open the Standalone DopeSheet with the 
        OpenAnimationEditor command and automatically select the position fcurves.
*/
NewScene( null, false );
// Create an object and set a key on it
var oAnimObj = CreatePrim( "Cone", "MeshSurface" );
Translate( oAnimObj, -7.92963227268228, 5.31226706028277, -0.531226706028277,  
                siRelative, siView, siObj, siXYZ );
SaveKey( oAnimObj + "/.kine.local.pos", 1 );
// Open the Animation Editor with the Dopesheet as the animation view and 
// automatically select the position fcurves
OpenAnimationEditor( "Standalone DopeSheet", oAnimObj + "/.kine.local.pos" );

See Also

OpenView