The Head object represents a spine or skeleton head rig from three guide objects which position the base of the head, the neck and the head.
Command to create
MakeHead
Also available via
Biped.Head
Quadruped.Head
Properties
Property Name
Type
Description
Root
ChainRoot
the Root of the head chain
Skel
XSICollection
a skeleton collection of head bones
JawSkel
a skeleton collection of jaw bones
JawRoot
the root of the Jaw chain, if duplicates of the second Guide object are found
Shadows
the boxShadow objects
Hidden
a collection of Hidden object
Envelope
a collection of objects to be Enveloped
See CDK Object Reference for complete list of objects available in the Character Development Kit.