Arm
 
 
 

The Arm object represents a two bone arm and an up vector control object. The arm bones are created from a collection of guide objects, which should contain objects for shoulder, elbow, and hand positions respectively. A bicep bone connects the shoulder and elbow objects, and a forearm bone connects the elbow and hand objects.

Returned by

MakeArm

Also available via

Biped.RArm

Biped.LArm

Properties

Property Name

Type

Description

Root

ChainRoot

the Root of the arm

Eff

ChainEffector

the Effector

UpVParent

ChainRoot

the parent of the UpVector

Skel

XSICollection

a Skeleton collection of arm chain elements

BicepRoll

BicepRoll

the bicep roll object

ForeArmRoll

ForeArmRoll

the forearm roll object

UpV

X3DObject

the up vector control icon

Hidden

XSICollection

is a collection of Hidden object

Envelope

XSICollection

is a collection of objects to be Enveloped

Shadows

XSICollection

a collection of box shadows

See CDK Object Reference for complete list of objects available in the Character Development Kit.