ShadowCaster Member List

This is the complete list of members for ShadowCaster, including all inherited members.
addCasterNode(const awString::IString &nodeId)ShadowCaster
addReceiverNode(const awString::IString &nodeId)ShadowCaster
cancelMonitoredDeletion(const awScene::Node &node)NodeDeletionListener [private]
cancelMonitoredDirty(const awScene::Node &node)NodeDirtyListener [private]
captureStackTraces(bool state)Thing [static]
clearMonitoredDeletions()NodeDeletionListener [private]
clearMonitoredDirty()NodeDirtyListener [private]
decrementNumberOfActiveThings()Thing [static]
DirtyFlag enum nameShadowCaster
getCasterNodeIds() const ShadowCaster
getExposureScale()ShadowCaster
getFloatValues(const awString::IString &parameterName, float *value) const ShadowCaster [protected]
getIsSoftEdgesEnabled() const ShadowCaster
getLightId() const ShadowCaster
getLightRadius() const ShadowCaster
getMonitoredDeletionCount() const NodeDeletionListener [private]
getMonitoredDirtyCount() const NodeDirtyListener [private]
getName() const ShadowCaster
getNumberOfActiveThings()Thing [static]
getNumCasterNodes() const ShadowCaster
getNumReceiverNodes() const ShadowCaster
getReceiverNodeIds() const ShadowCaster
getShadowColour(float &r, float &g, float &b) const ShadowCaster
getShadowDensity() const ShadowCaster
getShadowExpFactor(float &expPos, float &expNeg) const ShadowCaster
getShadowFalloffPower() const ShadowCaster
getShadowFalloffRange() const ShadowCaster
getShadowMapConstBias() const ShadowCaster
getShadowMapSize() const ShadowCaster
getShadowSoftBorder() const ShadowCaster
getShadowSoftness() const ShadowCaster
getShadowThreshold() const ShadowCaster
getShadowType() const ShadowCaster
getTypeName(awString::CString &name) const Thing
getUseShadowMapSlopeBias() const ShadowCaster
getViewportIndex() const ShadowCaster
getVisibilityMask() const ShadowCaster
InfoCB typedefThing
isDirty() const ShadowCaster
isDirty(DirtyFlag flag) const ShadowCaster
isEnabled() const ShadowCaster
isEnvLight() const ShadowCaster
isInELGS_Mode() const ShadowCaster
isValid() const ShadowCaster
kCascadedShadowMap enum valueShadowCaster
kCasters enum valueShadowCaster
kEnvGroundShadowMap enum valueShadowCaster
kLight enum valueShadowCaster
kParameters enum valueShadowCaster
kReceivers enum valueShadowCaster
kSceneCamera enum valueShadowCaster
kShadowColourShadowCaster [static]
kShadowDensityShadowCaster [static]
kShadowEnabledShadowCaster [static]
kShadowExpFactorShadowCaster [static]
kShadowFalloffPowerShadowCaster [static]
kShadowFalloffRangeShadowCaster [static]
kShadowLightRadiusShadowCaster [static]
kShadowMapConstBiasShadowCaster [static]
kShadowMapSizeShadowCaster [static]
kShadowMapUseSlopeBiasShadowCaster [static]
kShadowSoftBorderShadowCaster [static]
kShadowSoftEdgeEnabledShadowCaster [static]
kShadowSoftnessShadowCaster [static]
kShadowThresholdShadowCaster [static]
kShadowType enum valueShadowCaster
kSimpleShadowMap enum valueShadowCaster
kSoftShadowMap enum valueShadowCaster
monitorDeletion(const awScene::Node &node)NodeDeletionListener [private]
monitorDirty(const awScene::Node &node)NodeDirtyListener [private]
myCasterIdsShadowCaster [protected]
myCastersBoxShadowCaster [protected]
myDirtyFlagsShadowCaster [protected]
myExposureScaleShadowCaster [protected]
myIsEnabledShadowCaster [protected]
myIsEnvLightShadowCaster [protected]
myIsValidShadowCaster [protected]
myLightIdShadowCaster [protected]
myParametersShadowCaster [protected]
myReceiverShadowCaster [protected]
myReceiverIdsShadowCaster [protected]
myReceiversBoxShadowCaster [protected]
myResetRTCastersShadowCaster [protected]
myShadowTypeShadowCaster [protected]
myUpdateRTShadowCaster [protected]
myViewportIndexShadowCaster [protected]
myVisibilityMaskShadowCaster [protected]
NodeDeletionListener(bool makePythonSafe=false)NodeDeletionListener [explicit, private]
NodeDirtyListener(bool makePythonSafe=false)NodeDirtyListener [explicit, private]
notifyParentLight()ShadowCaster
notifyReceivers()ShadowCaster
onNodeDeleted(Node *node)ShadowCaster [protected, virtual]
onNodeDirty(Node *node)ShadowCaster [protected, virtual]
onParameterChanged(const awString::IString &param)ShadowCaster [protected, virtual]
popThingTracker(bool dump=true, bool details=false)Thing [static]
printActiveThings(const awString::CString &what)Thing [static]
printActiveThingsSummary()Thing [static]
printActiveThingsSummaryFile(FILE *fp)Thing [static]
pushThingTracker()Thing [static]
rebind()ShadowCaster [virtual]
registerInfoCallback(InfoCB)Thing [static]
removeCasterNode(const awString::IString &nodeId)ShadowCaster
resetAllRTCasters()ShadowCaster [virtual]
resetCasterNodes()ShadowCaster
resetReceiverNodes()ShadowCaster
setAllDirty(bool dirty)ShadowCaster
setDirty(DirtyFlag flag, bool dirty)ShadowCaster
setExposureScale(float m)ShadowCaster
setFloatValues(const awString::IString &parameterName, float *value)ShadowCaster [protected]
setIsEnabled(bool)ShadowCaster
setIsSoftEdgesEnabled(bool value)ShadowCaster
setLight(const awString::IString &lightId)ShadowCaster
setLightRadius(float value)ShadowCaster
setName(const awString::IString &shadowId)ShadowCaster
setShadowColour(float r, float g, float b)ShadowCaster
setShadowDensity(float value)ShadowCaster
setShadowExpFactor(float expPos, float expNeg)ShadowCaster
setShadowFalloffPower(float value)ShadowCaster
setShadowFalloffRange(float value)ShadowCaster
setShadowMapConstBias(float bias)ShadowCaster
setShadowMapSize(int size)ShadowCaster
setShadowSoftBorder(float value)ShadowCaster
setShadowSoftness(int value)ShadowCaster
setShadowThreshold(float value)ShadowCaster
setShadowType(ShadowType type)ShadowCaster
setUseShadowMapSlopeBias(bool)ShadowCaster
setValid(bool)ShadowCaster
setViewportIndexAndVisibilityMask(int, VisibilityMask)ShadowCaster
ShadowCaster()ShadowCaster
ShadowCaster(const ShadowCaster &)ShadowCaster
ShadowType enum nameShadowCaster
Thing()Thing [protected]
update()ShadowCaster [virtual]
updateReceiverAppearance(Node *, bool add)ShadowCaster [protected]
updateRTCasters(bool update)ShadowCaster
~NodeDeletionListener()NodeDeletionListener [private, virtual]
~NodeDirtyListener()NodeDirtyListener [private, virtual]
~ShadowCaster()ShadowCaster [protected, virtual]
~Thing()Thing [protected, virtual]