This reference page is linked to from the following overview topics: Using the C++ Classes.
Geometry is an base class used to distinguish between abstract nodes and nodes that can contain geometry.
See the subclasses of Geometry for more useful information.
#include <Geometry.h>

Public Types |
|
| enum | { kLastDirty = Node::kLastDirty } |
Public Member Functions |
|
| Geometry () | |
| Geometry (const Geometry &nodeToCopy) | |
| virtual void | accept (NodeVisitor &) |
Protected Member Functions |
|
| virtual | ~Geometry () |
| Reference counted objects shouldn't exist on
the stack. |
|
| anonymous enum |
{
kLastDirty = Node::kLastDirty
};
| Geometry | ( | ) |
| virtual ~Geometry | ( | ) | [protected, virtual] |
Reference counted objects shouldn't exist on the stack.
| virtual void accept | ( | NodeVisitor & | ) | [virtual] |
Reimplemented from Node.
Reimplemented in CircleGeometry, ImageGeometry, LineGeometry, MeshGeometry, PointGeometry, RpcGeometry, and TextGeometry.