This reference page is linked to from the following overview topics: Using the C++ Classes.
Geometry is an base class used to distinguish between abstract nodes and nodes that can contain geometry.
See the subclasses of Geometry for more useful information.
#include <Geometry.h>
Public Types |
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enum | { kLastDirty = Node::kLastDirty } |
Public Member Functions |
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Geometry () | |
Geometry (const Geometry &nodeToCopy) | |
virtual void | accept (NodeVisitor &) |
Protected Member Functions |
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virtual | ~Geometry () |
Reference counted objects shouldn't exist on
the stack. |
anonymous enum |
{ kLastDirty = Node::kLastDirty };
Geometry | ( | ) |
virtual ~Geometry | ( | ) | [protected, virtual] |
Reference counted objects shouldn't exist on the stack.
virtual void accept | ( | NodeVisitor & | ) | [virtual] |
Reimplemented from Node.
Reimplemented in CircleGeometry, ImageGeometry, LineGeometry, MeshGeometry, PointGeometry, RpcGeometry, and TextGeometry.