Use these controls to adjust environment lighting in your showcase scene.
- Lighting Image: Reload
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Click to refresh the viewport if you make changes to the HDR image using a graphics editor.
- Lighting Image: Lighting conditions in image
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Select from presets to emulate the lighting conditions of the HDR image. For example, if the scene is indoors with artificial
lighting, select .
A preset indicates if the environment represents sunny day or night conditions, and makes the accent lights or luminous materials
appear realistic. It sets the exposure value appropriately to describe the light conditions. The lighting image contribution
and directional light contribution are set to standard values corresponding to the exposure value but may need a bit of adjustment.
- Lighting Image: Exposure value for light conditions
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Describes the intensity of the incident light in the environment. It should be set according to the light conditions, not
to calibrate the environment. To adjust the environment, use and . Once the environment is adjusted to appropriate light conditions, make the viewport subjectively brighter or darker using
the brightness slider in the Task UI or the Compensation slider in camera properties.
- Lighting Properties: Adjust Directional Light and Shadows
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- Lighting Properties: Lighting image contribution
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Adjusts the amount of light from the HDR image (sky). In other words, affects the light that is cast by the environment surrounding
the object, such as the sky and the ground. Impacts both lighting and background. If you were to set this to its lowest possible
value, the environment and background would go dark, leaving only model visible (lit by directional light).
- Lighting Properties: Directional light contribution
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When you record an HDR image with a standard digital camera, the sunlight may not be recorded, or may not be bright enough.
This control enables you to supply directional light contribution, which simulates sunlight. You also need this type of light
to have object-on-object shadows. (However, in ray tracing you can get the shadows using global illumination.) If you were
to set this to its lowest possible value, it would look as if the sun is being blocked by a cloud.
- Lighting Properties: Rotate lighting and background
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Rotates the whole environment, including lighting (image-based lighting, reflections, and shadow direction). This also changes
azimuth, but not elevation. The azimuth value in the Directional Light and Shadows windows is automatically updated. Moving
the environment without having to move the model makes it easier to add things to it later.