This topic describes the controls in the Camera tab of the Camera Properties window. For information on the Position tab,
see About the Camera Properties dialog box: Position tab.
Lens Effects
- Focal length
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- Show more controls: Depth of field
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Depth of field is the range of distance within the scene that appears acceptably sharp in the image. Use it to improve photorealism
and depth perception, and to attract attention to a focused object.
Use Depth of field controls as follows:
- : Sets the focal distance to the current center of interest.
- : Sets the focal distance to an object you click.
- : The distance from the camera to the focus point. (The focus point is closer to the camera than the center of the focal range.)
- : Determines the depth of the focal range; smaller values have a shallower range and a greater blur effect. Larger values
have a deeper range and less blur. The F-stop works in tandem with focal length. Increasing the focal length (zooming) reduces
the focal range and increases the blur. Ray tracing has more accurate depth of field and the ability to blur more. Hardware
rendering blurs less to keep a higher frame rate.
- Show more controls: Bloom
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Select this to enable light to spill over to neighboring pixels to create a glowing effect. Bloom is not supported in ray
tracing mode. Customize Bloom settings with the Threshold, Intensity, and Size controls.
- Show more controls: Threshold
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Determines how bright pixels must be before light is allowed to spill over to neighboring pixels with the Bloom effect.
Drag to the left to use a low threshold; all but the dimmest pixels will allow light to spill over, and the scene will look
brighter.
Drag to the right to use a high threshold; only brighter pixels will allow light to spill over. The glowing effect will not
be as pronounced as one created with a low threshold, but will still be brighter than having no bloom effect at all.
- Show more controls: Intensity
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Controls the brightness of the affected pixels for the Bloom effect.
- Show more controls: Size
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Controls the range of the Bloom effect; for example, the Large setting allows light to spill over to more pixels than the
Small setting.
Image Control
Showcase uses tone mapping to automatically adjust exposure and other values to give your scene a realistic look. However,
you can make changes to these values using the following controls.
- Preset
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Quickly adjust the Compensation, Highlights, Midtones, and Shadows settings using these presets:
- : Vivid, crisp default general setting usable for most conditions. These are the same as the default settings for Revit and
3ds Max. Use this setting to emulate those applications, or to publish an image that you will edit in a graphics program.
- : This is the default, and recommended, Showcase setting. It darkens midtones and increases compensation and saturation, while
reducing highlights to emulate the response of a digital camera. In short, this setting enhances the scene to look like contemporary
photos. Usually no retouching should be needed.
- : Faithful display of scene colors; no exaggeration or enhancement. This setting is useful for measuring light in the scene.
For example, with a white HDR image, you may want to use this to see if the rendering and environment are working as expected.
Also useful if you want to simulate a real-world look.
- : Like Standard, this is a good setting for post-processing, where you want to publish an image that you will modify in a
graphics editor. Saturation and contrast are low, and there is a wider range of greys. Scenes with this setting will contain
brighter shadows and less light burn.
- : Standard grayscale; high contrast with no saturation.
- Compensation (exposure)
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Adds or subtracts exposure from the amount already set by Showcase with respect to the environment. For example, if you set
compensation to -1.0, the actual exposure used by the tone mapper is the exposure value set by Showcase for the current environment
minus 1.0. The compensation value is saved with the scene.
- Highlights
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Reduce or increase highlights in the scene.
- Midtones
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Reduce or increase midtones in the scene; similar in effect to a gamma control.
- Shadows
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Reduce or increase darkness of dark parts of the scene.
- Saturation
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In some images, bright colors might be compressed to the point where de-saturation has made the image unappealing. Drag this
slider to increase saturation as necessary. A value of 1.0 is the standard un-modified saturation level.
- Color filter
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Select a color to be mapped to white in the scene. This should be done in coordination with lighting environments. Drag the
slider or click the color swatch to change the color to be mapped.
- White point
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Similar to the control, this works by selecting a white balance. Dragging the slider to the left for "Cooler" values will approximate "whiter"
light, while dragging to the right for "Warmer" values will approximate the slightly orangish glow of indoor lighting.