LOD settings are applied to imported objects as defined in the Import Settings window. (See About 3D Model import settings reference). Normally you should not need to change LOD settings for an object, unless you notice performance or display issues. For
example, if rounded surfaces (such as wheels) do not have a smooth appearance, you may need to increase the surface quality
and re-tessellate the file. In cases where performance is affected, Showcase will likely detect the problem and prompt you
with the Import Status window (described in the following procedure). You can change the LOD of objects manually anytime as
follows:
- Select .
- In the Import Status window, right-click the object whose LOD you want to change.
- Select an LOD setting from the context menu. See the next section, Which LOD setting should I use?
- The status of the A3G file switches to “Needs update.” Click to complete the re-tessellation.
Which LOD setting should I use?
There are six available settings in the Change Conversion Settings window. (See the preceding procedure, Change the LOD of
an imported object.)
The first three are scripts that create a set of LODs for the model. These LODs are stored in memory and used by Showcase
to optimize your view while you work. They are created on import or when you switch from one setting to another. The other
three settings are single LODs that can be used if the scripts create too many polygons for your scene.
- : This script creates three different LODs in a wide range. Most objects will look good with this setting, though you may
find it is preferable for exterior scenes with large objects, potentially with ground planes, where you might use moderate
close-ups from time to time.
- : This script creates three LODs optimized for larger parts. Small details will not render as well, but this script produces
fewer polygons than the All-Purpose script, and therefore might result in better performance for medium and large objects.
- : This script creates three LODs optimized for smaller parts. More polygons are created, but this results in good quality
for smaller (physically) sized scenes. It can also produce good results on moderate sized scenes that have many small details
that are important to the user. Use this setting for small- to medium-sized models, like an ice skate or a dashboard; not
recommended for large curved surfaces or shapes.
- : One LOD with a smaller number of polygons. Provides good performance for large models, with reduced quality in close-ups.
- : One LOD with a moderate number of polygons. Good for medium-sized models..
- : One LOD with a large number of polygons. Good for small models, but has a bigger impact on performance.
Note
You must re-calculate ambient shadows if you change the tessellation.