Showcase is capable of
               displaying a scene either in Hardware rendering (top
               image above) or Ray Trace rendering mode. Each
               rendering mode has distinct properties and advantages, while all
               workflows and tools for data preparation, presentation, and output remain
               the same, regardless of which mode is used. Switching between Hardware
               and Ray Trace rendering modes is easy, and the appearance of the
               scene is maintained to the limits of each mode.
            
            NoteHardware rendering
                  is the default method of display for all scenes. To enable or disable
                  Ray Tracing, select View > Ray Tracing or
                  press R at
                  any time.
               
            Advantages of each rendering
               mode
            
            Hardware rendering mode
            
            
               - Uses the GPU (video card) to calculate
                  and display the scene.
               
- Very fast response time (frames per second)
                  on qualified hardware.
               
- Easy to manipulate objects, materials,
                  textures and cameras due to response time.
               
- Very fast image and movie output at large
                  resolutions.
               
Ray Trace rendering mode
            
            
               - Uses the CPU (computer processors) to
                  calculate and display the scene.
               
- Very high quality visuals, with realistic
                  shadows, transparency and reflections.
               
- Enhances environments, lights and materials
                  with new properties and capabilities.
               
- Can be optimized for interactivity or
                  final output quality.
               
NoteThe interactivity
                  of each rendering mode is dependent on different computer specifications
                  and the scene that is loaded. For Hardware rendering, the type and
                  memory size of the video card will influence performance, while
                  for Ray Trace rendering the number and speed of processors and cores
                  will greatly affect performance.
               
            What is ray tracing?
            
            Ray tracing is a rendering
               method that produces highly realistic visuals by tracing “rays” from
               each rendered pixel into the 3D scene, which then bounce, bend and
               create visual effects similar to real light. In Showcase, ray tracing
               will be visually similar to hardware rendering, but adds many new
               effects.
            
            
               - Ray tracing in Showcase can be both interactive
                  (the scene can be manipulated while the ray tracing updates), and
                  offline for output (the scene can be rendered at any size or quality
                  level and written to disk immediately).
               
- Interactive Ray Tracing can progressively
                  improve in quality whenever the scene is static.
               
- Advanced ray tracing effects can be selectively
                  added and controlled using presets in the Performance and Quality dialog
                  box.
               
- All tools, controls and manipulators
                  appear the same in Hardware rendering and in Ray Tracing, with the
                  exception of wireframe display and some image output formats. 
               
Types of Ray Tracing effects
            
            In addition to displaying
               what is seen in Hardware rendering, Ray Tracing creates visual effects
               that add to the quality of the image. Some of these effects are
               based on the materials in the scene; others require a particular
               Ray Tracing quality preset to be used to see the effect. Some of
               the effects are listed here, in order or their appearance within
               presets.
            
            
               - Ray traced reflections
                     and transparency: objects can reflect themselves, the
                  environment, and other objects in the scene. The effect is controlled
                  by material properties, and the Reflection and Transparency Max
                     Limit in the Performance and Quality dialog
                  box sets the number of reflections seen at once.
               
- Refraction: objects
                  seen through transparent materials will appear distorted based on the
                  Index of Refraction for that material, similar to lenses and transparent
                  media in the real world. The effect is controlled in material properties.
               
- Absorbance: transparency
                  of materials can be colored and depth-limited by simulating the
                  absorbance of light based on thickness. The effect is controlled
                  in material properties.
               
- Ray traced shadows: objects
                  can cast accurate shadows on themselves, other objects in the scene,
                  or on the environment. Lights in the scene also cast shadows in
                  Ray Tracing mode, and all shadows can have varied softness based
                  on distance and light size. The effect is controlled by light properties
                  and enabled in Ray Tracing quality presets.
               
- Ray traced ambient shadows: all
                  objects can have ambient shadows (shading from light surrounding
                  the scene) calculated by the ray tracer. Unlike Create
                     ambient shadows, this effect does not require pre-calculation
                  and is not visible in Hardware rendering. The effect is enabled
                  in Ray Tracing quality presets.
               
- Global Illumination: all
                  objects can have simulated “bounce light” from other objects and
                  the environment cast upon their surfaces. This will visibly lighten
                  the scene in areas where strong lighting is present. The effect
                  is enabled in Ray Tracing quality presets.