NoteInteractive Ray Tracing
               performance is heavily dependent on processor type, speed, and number
               of cores. Showcase will use all available processing power when
               ray tracing. This may result in reduced efficiency for other applications
               in the background.
            
         Why you must trade off
               frame rate and quality
            
            Interactive Ray Tracing, like
               Hardware rendering, displays the scene interactively by rendering
               the entire image frame over and over at a specific quality level.
               This “framerate” is typically many times per second, but will decrease
               as more rays are traced into the scene or as the number of samples
               per pixel (the smoothness) is increased. In general, a high quality
               image with many effects takes significantly longer to create and
               display than a very basic ray traced image with limited quality.
            
            
            
               - The number of rays traced per pixel is
                  based on the visible ray tracing effects (shadows, global illumination,
                  etc.), and on the material characteristics (transparent, reflective,
                  etc.) of the objects in the scene. The Performance and Quality ray
                     tracing Quality presets control many of these factors
                  at once.
               
- Samples per pixel determines
                  the number of times each pixel on screen sends rays into the scene
                  to determine the color of that pixel. A fractional amount will group screen
                  pixels together and display less than screen-resolution images very
                  quickly. For higher quality results, each pixel on screen is sampled
                  more than once to insure that fine details and high contrast edges
                  are accurate and smooth.
               
These settings work together
               to produce both fast results and high quality visuals, but typically
               one must be compromised for the other.
            
         Tips for Ray Tracing performance
               and quality
            
            Improving interactive performance
            
            
               - Reduce the Showcase window size. Ray
                  tracing is based on tracing rays from each pixel of the image, so
                  reducing the number of screen pixels will increase the frame rate and
                  any progressive refinement of the image on screen.
               
- Click Options > Performance
                     and Quality to open the Performance and Quality dialog
                  box, then click the Interactive Ray Tracing tab. Use the Overall
                  Smoothness sliders as follows:
                  
                     - Set Samples per pixel to the lowest possible
                        value (1/16). This is the value at which Showcase will stop ray
                        tracing the view so that you can continue working on the scene. Visual
                        quality will not be optimal, but performance and workflow will be
                        good.
                     
- Check On idle increase to and
                        specify a value with the slider. This value is the samples per pixel
                        that Showcase will ray trace in the view when you are not interacting with
                        the scene. If you choose to interact with the scene, ray tracing
                        is aborted so that you can continue your work.
                     
 
- Set Samples per pixel to
                  the lowest value (1/16). This is the value at which Showcase will
                  stop ray tracing a view and allow you to continue working on the
                  scene. Next, check On idle increase to; its corresponding
                  slider controls the samples per pixel that Showcase will calculate
                  when it is idle. This calculation will be stopped as soon as you try
                  to interact with the scene. In other words, you will not be prevented
                  from working on a scene when this calculation is taking place.
               
- In the Options > Selection
                     Display Style menu, select a “wireframe” display method. The
                  “animated grid” will prevent progressive refinement.
               
- Move the view away from areas with lots
                  of transparent and refractive surfaces. Transparent and inter-reflective
                  objects will require more rays per pixel than other objects in the
                  scene, and will reduce performance when they are dominant in the
                  view.
               
Improving output quality
            
            
               - In the File > Save Image
                     As... or File > Save Movie As...dialog
                  box, change the quality preset to one ending with “...Ultimate”
                  and set the Sampling quality to be 4 or higher.
               
- Test render your scene at smaller pixel
                  dimensions to insure the quality and effects are correct before
                  launching a large output render.
               
- Quit all other applications to make as
                  much system RAM available when rendering large output images or
                  long movies.
               
Ray Tracing
               Status and Control Panel
            
            The Ray Tracing Control
               Panel floats in the lower, right corner of the screen and shows feedback
               on the Interactive Ray Tracing progress, and provides quick access
               to Ray Tracing Settings and saving the on-screen image.
            
            To open the Ray Tracing
               Control Panel, select View > Ray Tracing
                  Control Panel or press the Y key.
            
            Progress bar
            
            A horizontal bar shows
               the current Interactive Ray Tracing progress between sampling settings,
               along with helpful diagnostic information. The Progress bar includes:
            
            
               - Elapsed time: the
                  elapsed time from the last Interactive Ray Tracing restart in “hours: minutes:
                  seconds” format.
                  NoteThe Interactive Ray
                        Tracing progress will restart when any visual change takes place
                        in the scene. This could be a camera movement, material adjustment,
                        a change to the Ray Tracing quality preset, or many other actions.
                      
- Percentage Done: the
                  amount of the maximum Samples per pixel value that has been attained.
               
- Samples Min: the
                  minimum Samples per pixel set in the
                  Performance and Quality dialog box. This amount is where the Ray
                  Tracer will begin to display an image on screen.
               
- Samples Max: the
                  maximum Samples per pixel set in the
                  Performance and Quality dialog box. When this amount is reached,
                  the ray tracer will halt and the image on screen will be “done.”
               
Save (current
               screen image and settings)
            
            Pressing the Save button
               in the Ray Tracing Status control panel will save the current image
               on screen to disk along with the ray tracing settings needed to
               reproduce it in a companion XML file. 
            
            NoteThe saved image will
                  have the same pixel dimensions as the Showcase window and will include
                  any visible selection highlighting, but will not show the interface
                  elements or manipulators.
               
            To save the current screen
               image with a settings file:
            
            
               - Deselect any objects with Ctrl-Shift-A.
               
- Press the Save button
                  when the on screen image is desired.
               
- Browse to a location on disk to save
                  the image and the Settings XML file.
               
- Enter a unique name for the image and
                  settings and choose either JPEG or TIFF as the output format.
               
Use
               Saved screen image settings as a quality preset
            
            The Saved screen image
               quality preset XML can be used to reproduce the exact quality level
               seen in that image for a larger image or animation.
            
            
               - Locate the saved settings XML file on
                  disk. (It is saved in the same location as the screen image, with
                  the same name appended with “.xml”)
               
- Move this XML file to the My Documents\Autodesk Showcase 2011\InteractiveRaytracingSettings folder.
               
- Close and reopen the Performance and
                  Quality dialog, or Save Image As or Save Movie As dialog boxes.
                  The new preset will be
                     shown in the list of Quality presets in all dialog
                     boxes, and can be used to recreate the exact quality level.
                   NoteA saved screen image
                        Quality Preset XML file only contains one Samples per pixel setting,
                        and is not recommended for Interactive Ray Tracing. This disables progressive
                        improvement and the image on screen will not be displayed until
                        that sampling level is reached.
                      
Settings (for Interactive
               Ray Tracing)
            
            Press the Settings button
               to open the Performance and Quality dialog to
               the Interactive Ray Tracing tab. If the dialog box is already open,
               it will switch to the Interactive Ray Tracing tab. 
            
         Interactive
               Ray Tracing Performance and Quality
            
            NoteFor each new scene,
                  or scenes that have not had Ray Tracing enabled in them, the Performance
                  and Quality settings will be set to maximize interactivity by default. Changes
                  to these settings will be displayed as they are chosen, and then
                  saved with the file to be used each time Ray Tracing is enabled.
               
            Insure maximum interactivity for the
               scene
            
            
               - Select Options > Performance
                     and Quality or press the Settings button
                  in the Ray Tracing Status UI (Y), to open the Performance
                  and Quality dialog box.
               
- Select the Interactive Ray Tracing tab
                  to show the ray tracing controls.
               
- Select a Quality preset labeled
                  “...Interactive” with the effects desired.
                  NoteRay Tracing quality
                        presets included with Showcase are tuned either for an interactive
                        experience, or for final output. The included presets are grouped
                        by the various major ray tracing effects (shadows, ambient shadows,
                        global illumination) activated by each.
                      
Maintain a minimum interactive quality
               level
            
            A minimum screen image
               quality can be maintained while allowing progressive improvements
               to the image.
            
            
               - Select a Quality preset with
                  the effects desired.
               
- Set the Samples per pixel slider
                  to the desired minimum number of samples. The scene will update
                  to show this level.
               
Locking display quality
               to a constant level
            
            
            Lock the display quality
            
            
               - Select Options > Performance
                     and Quality or press the Settings button
                  in the Ray Tracing Status UI (Y), to open the Performance
                  and Quality dialog box.
               
- Select Quality preset with
                  the effects desired.
               
- Set the Samples per pixel slider
                  to the desired minimum number of samples. The scene will update
                  to show this level.
               
- Deselect the On idle increase to: option
                  to lock the quality to the Samples per pixel number above.
               
Preset Properties (Advanced)
            
            Each quality preset includes
               detailed settings for many aspects of the Interactive Ray Tracing
               process. The Preset Properties fold-down exposes these controls
               to tune the ray tracing for quality and performance.
            
            NoteIf changes are made
                  to the Advanced Preset Properties of a selected quality preset,
                  an asterix (*) will appear before the preset
                  name in the drop-down. This indicates that these modifications are
                  temporary and do not alter the preset itself.
               
            Reflections and Transparency
            
            Ray Tracing includes
               reflections and transparency in all presets, and these settings
               have a large effect on interactivity. Because the same “ray” that
               bounces to show reflection may instead pass through objects to show
               transparency, one set of controls affects both.
            
            
               - Max limit: for
                  efficiency in ray tracing, a limit is placed on how “deep” a ray
                  will continue into the scene when it is reflected or passes through
                  a transparent object. If transparent objects in the scene look opaque
                  or object reflections do not seem correct, increase this value.
                  NoteFor objects that
                        are both reflective and transparent, when the Max limit of transparency
                        is reached, the ray will “bounce back” as a reflection. This avoids
                        “black holes” in multi-layered transparencies, but can make objects
                        look too shiny.
                      
- Accuracy level: the
                  quality of a ray traced reflection or transparency is based on the number
                  of rays it uses to sample objects in the scene. If objects appear
                  pixelated in reflections or transparency, or if Blurred
                     Reflections look very rough, increase this value. See
                  also: 
               
Shadows and Illumination
            
            Additional ray tracing
               effects can be activated to add shadowing and inter-object illumination
               to your scene. The default quality presets will activate these features,
               but they can be set individually.
            
            NoteRay traced shadows,
                  ambient shadows, and global illumination significantly increase
                  the number of rays that are traced in the scene, reducing interactive
                  performance. The Quality level percentage for each effect can be
                  adjusted to trade accuracy for speed.
               
            
               - Object shadows: on/off
                  and Quality level. The quality of a ray traced shadow is based on
                  the number of rays it uses to sample the edges of objects. Soft
                  shadows require more rays, and will show erratic edges when the
                  quality level is not high enough.
               
- Use precalculated ambient
                     shadows: if checked, precalculated shadows (see 
                           Add ambient shadows to surfaces)
                  will be displayed when present. Precalculated ambient shadows will
                  override ray tracing ambient shadows if this is checked.
               
- Ambient shadows: on/off
                  and Quality level. Ray traced ambient shadows are not “baked” to
                  geometry, so they will update as items are moved or animated. The
                  Ambient Shadows Quality level determines how many rays are cast
                  for these types of shadows, and will show dots or speckled shading
                  when the quality level is not high enough.
               
- Global Illumination: on/off
                  and Quality level. Global Illumination is a combination of ambient
                  light collection and “light bouncing” from one surface to another.
                  The Global Illumination Quality level determines how many rays are
                  cast to find and disperse this illumination, and will show dots
                  or speckled shading when the quality level is not high enough.
               
Saving presets
            
            Quality presets for interactive
               and offline Ray Tracing can be saved from the Performance and Quality
               dialog box. This is a good way to preserve temporary modifications
               to other presets (denoted by a * in front of the name), or to create
               presets based on computer capabilities or special needs.
            
            NotePresets include all
                  information presented in the Interactive Ray Tracing tab of the Performance
                  and Quality dialog box. This includes the Overall Smoothness, Reflections and
                  Transparency, and Shadows and Illumination settings.
               
            To save a custom quality
               preset:
            
            
               - Select Options > Performance
                     and Quality or press the Settings button
                  in the Ray Tracing Status UI (Y), to open the Performance
                  and Quality dialog box.
               
- Select Quality preset to
                  start your preset from, or adjust the properties individually.
               
- Press the Save Preset As... button.
                  A file browser opens
                     to My Documents\Autodesk
                        Showcase 2011\InteractiveRaytracingSettings.
                   NotePreset files saved
                        in other locations will not be loaded by Showcase. If moved to this
                        default location, they will be recognized.
                      
- Give the preset XML file a descriptive
                  name, and press Save. 
                  The new preset will appear
                     in the quality preset drop-down list for Interactive Ray Tracing, Save
                        Image As..., and Save Movie As... output
                     types.
                   
               - To share a custom quality preset with
                  another Showcase user, simply copy the XML file and place it in
                  the same “InteractiveRaytracingSettings” folder in their Showcase 2011
                  user directory.
               
- To remove a custom quality preset from
                  the drop-down list, move or delete the XML file from the default
                  “InteractiveRaytracingSettings” folder.