Move, scale, and rotate objects by eye
         
         
            - Select
               the objects you want to move, scale or rotate.
            
- Press the H key to see the transform
               handle.
               NoteIf you do not see
                     the handle, select an object.
                   
- Click and drag the straight arrows to
               move the selected objects in the direction they point.
            
- Click and drag the cubes to scale the
               selected objects in a 2D plane.
            
- Click and drag the arcs to rotate the
               selected objects in a 2D plane.
            
- Click and drag the squares to move the
               object in the three planes.
               (Only one square is visible
                  at a time, depending on your angle of view.)
                NotePress Ctrl+Z to
                     undo.
                   
Move the Pivot point for transformations
         
         The Pivot of an object
            is where any Translate, Scale or Rotation applied to that object
            will start from. By default, the pivot is at the spatial center
            of the object, which is also where the Transform Handle is shown.
            Moving the pivot is useful for rotating objects on an arbitrary
            axis (such as doors) or scaling from an edge.
         
         NoteWhen the pivot is
               moved or rotated, the Transform Handles will also update to this
               location relative to the object. If the Handles are off screen,
               press Ctrl-F to fit
               the object and Handles to the screen.
            
         To move the pivot:
         
         
            - Select the object whose pivot you wish
               to move.
            
- Press the H key to see the transform
               handle.
            
- Press the Insert key
               to show the Pivot handle and Pivot point. 
               The Pivot handle will
                  replace the Transform Handle in the scene.
                
- Click and drag the arrows to move the
               pivot point, or click and drag the square to move along the current
               plane. Click and drag the arcs to rotate the local axes.
               NotePress Ctrl-Insert to
                     return the Pivot to the originally imported object pivot.
                   
- Press Insert again
               to end the Pivot movement, and to return to the Transform Handle.
            
Undo your actions
         
         Select Edit
               > Undo (or press Ctrl+Z) to step back through
            previous transformations.
         
         Return an object to its original location
            on import
         
         
            - Select the objects you want to work with.
               If you want to revert
                  all transformations made to a model, marquee-select the whole model
                  so that all its objects are selected. To select all objects in a
                  hierarchy, use the Organizer (Scene > Organizer).
                
- Select Edit > Revert Transform.
               The selected objects
                  are returned to the original position, rotation, and scale of the model
                  when it was imported.