The MeshGrid class is an interface for plug-ins that divide the surface of a mesh into grids. A grid is a collection of quad faces over the surface in a grid pattern with the size of 1x1, 2x2, 4x4, 8x8, etc.
The MeshGrid class is responsible to supply a list of grids on the surface with the following rules:
A MeshGrid is used by Mudbox when it is rendering meshes with high polygon counts using level of detail. A MeshGrid is always created as the child of the Mesh object, so it can obtain a pointer to the mesh by calling TreeNode::Parent().
If you need to control the algorithm by which these grids are created, you can override this class in a plug-in, and replace Mudbox's version, which is in the plug-in called "MeshGrid":