The vertex and face data of an object in Mudbox is stored in a Mesh object. Mudbox meshes can contain three sided polygons (tris), four sided polygons (quads) or a mix.
Mesh Classes
These are the primary classes involved with working with meshes. The Mesh class inherits from Topology.
- Mesh - A Mesh is a collection of vertices organized into faces, and optional texture coordinate information.
- Topology - Represents the topology data of a mesh, providing information about the structure of a surface, e.g. how faces are laid
out.
- SubdivisionLevel - Represents one level of subdivision details in a geometry.
- MeshChange - This class is a collection of vertex position changes made to a mesh.
- MeshGrid - An interface that provides information about the structure of the surface, used in level of detail rendering.
- MeshRenderer - This is the base class for a renderer implementation, which transforms a mesh into the OpenGL pipeline.
- TangentGenerator - Defines the tangent space used by Mesh objects.
- Vertex - Represents a vertex point on a Mesh with its associated data.