Layers are used for organizing objects and transparency values assigned to each element. There are two kinds of layers: 2D
layers, derived from Layer, and 3D (sculpt) layers derived from LayerMeshData.
Layer and Viewport Filter Related Classes
- Layer - The base class for anything which is an element of a list with a fixed order and a transparency value assigned to each
element. For more information see the topic 2D Layers.
- LayerMeshData - Represents a 3D sculpt layer. It stores offsets (deltas) to the vertex positions of a mesh. For more information see the
topic Sculpt Layers.
- LayerContainer - Contains and manages a list of layers. For more information see the topic Layer Containers.
- ViewPort - Represents the 3D viewport where Mudbox renders the scene. For more information see the topic Viewports.
- ViewPortFilter - Represents an object which is used to apply some post-processing effect to the viewport. For more information see the topic
Viewport Filters.
- ViewPortState - Holds all the information about the current viewport state, used by ViewPortFilter objects. For more information see the topic Viewport Filters.