Vector Member List

This is the complete list of members for Vector, including all inherited members.
AngleCos(const Vector &v1) const Vector [inline]
Clear(void)Vector [inline]
DistanceFrom(const Vector &v) const Vector [inline]
DistanceFromLine(const Vector &v0, const Vector &v1) const Vector
DistanceFromSegment(const Vector &v0, const Vector &v1) const Vector
DistanceFromTriangleSquared(const Vector &v0, const Vector &v1, const Vector &v2, float *aBaryCoords=0) const Vector
Length() const Vector
Length2D() const Vector
LengthSquare(void) const Vector [inline]
m_aCoorsVector
m_fXVector
m_fYVector
m_fZVector
MakeOrthogonal(const Vector &vBase)Vector
Maximum(const Vector &o)Vector [inline]
Minimum(const Vector &o)Vector [inline]
Normalize(void)Vector
NormalizeApprox(void)Vector
Normalized(void) const Vector
operator bool(void) const Vector [inline]
operator const float *(void) const Vector [inline]
operator!(void) const Vector [inline]
operator!=(const Vector &v) const Vector [inline]
operator&(const Vector &v) const Vector [inline]
operator*(const Vector &v) const Vector [inline]
operator*(float f) const Vector [inline]
operator*(int i) const Vector [inline]
operator*=(float f)Vector [inline]
operator*=(const Vector &v)Vector [inline]
operator+(float f) const Vector [inline]
operator+(const Vector &v) const Vector [inline]
operator+=(const Vector &v)Vector [inline]
operator-(void) const Vector [inline]
operator-(const Vector &v) const Vector [inline]
operator-=(const Vector &v)Vector [inline]
operator/(const Vector &v) const Vector [inline]
operator/(float f) const Vector [inline]
operator/(int i) const Vector [inline]
operator/(unsigned int i) const Vector [inline]
operator/=(float f)Vector [inline]
operator<<(const Vector &v)Vector [inline]
operator=(const Vector &v)Vector [inline]
operator==(const Vector &v) const Vector [inline]
operator[](int i)Vector [inline]
operator[](unsigned int i)Vector [inline]
operator|(const Vector &v) const Vector [inline]
Relocate(const Vector &v0, const Vector &v1, const Vector &v2)Vector
Relocate2D(const Vector &v0, const Vector &v1)Vector
Relocate2DQuad(const Vector &v0, const Vector &v1, const Vector &v2, const Vector &v3)Vector
RelocateQuad(const Vector &v0, const Vector &v1, const Vector &v2, const Vector &v3)Vector
RotateOrthogonal(const Vector &vBase)Vector [inline]
Set(float fX, float fY, float fZ)Vector [inline]
SetLength(float fLength)Vector [inline]
Vector(void)Vector [inline]
Vector(float fX, float fY, float fZ=0.0f)Vector [inline]
Vector(const Vector &vVector)Vector [inline]
Vector(const char *pVector)Vector [inline]
Vector(const short *pVector)Vector [inline]
xVector
yVector
zVector