| clearTileStateIndices() | TextureTileArray | |
| contains(float U, float V) const | TextureTileArray | [inline] |
| dropAll() | TextureTileArray | |
| getMaxU() const | TextureTileArray | [inline] |
| getMaxV() const | TextureTileArray | [inline] |
| getMinU() const | TextureTileArray | [inline] |
| getMinV() const | TextureTileArray | [inline] |
| getTileStateIndex(float U, float V) const | TextureTileArray | [inline] |
| getTotalUVBounds(float &minU, float &minV, float &maxU, float &maxV) const | TextureTileArray | [inline] |
| setTileStateIndex(float U, float V, int indx) | TextureTileArray | [inline] |
| TextureTileArray() | TextureTileArray | [inline] |
| ~TextureTileArray() | TextureTileArray | [inline] |