clearTileStateIndices() | TextureTileArray | |
contains(float U, float V) const | TextureTileArray | [inline] |
dropAll() | TextureTileArray | |
getMaxU() const | TextureTileArray | [inline] |
getMaxV() const | TextureTileArray | [inline] |
getMinU() const | TextureTileArray | [inline] |
getMinV() const | TextureTileArray | [inline] |
getTileStateIndex(float U, float V) const | TextureTileArray | [inline] |
getTotalUVBounds(float &minU, float &minV, float &maxU, float &maxV) const | TextureTileArray | [inline] |
setTileStateIndex(float U, float V, int indx) | TextureTileArray | [inline] |
TextureTileArray() | TextureTileArray | [inline] |
~TextureTileArray() | TextureTileArray | [inline] |