SubdivisionLevel Member List

This is the complete list of members for SubdivisionLevel, including all inherited members.
::XMesh classTopology [friend]
ActiveLayer(void) const Mesh [virtual]
AddAttribute(Attribute::AttributeType type, const QString &id)Node
AddChild(TreeNode *pChild, bool bFirst=false) const TreeNode [virtual]
AddFaceComponent(FaceComponent eComponentToAdd)Topology [virtual]
AddLayer(void)Mesh [virtual]
AddVertexPosition(unsigned int iVertexIndex, const Vector &vPosition)Mesh [inline]
AdjacencyCount(void) const Topology [inline]
Annex(Node *pSource, const QString &sCategory="")Node
ApplyChanges(bool bToLowerLevel=true)SubdivisionLevel [virtual]
AttributeByID(const QString &sID) const Node
AttributeByIndex(int iIndex) const Node
AttributeByName(const QString &sName) const Node
AttributeCount(void) const Node
AttributeValue(const QString &sAttributeID) const Node
BoundingBox(void) const Mesh [virtual]
ByID(int iID)Node [static]
ByName(const QString &sClass, const QString &sName)Node [static]
CheckMeshGrid(unsigned int iBaseFaceIndex, unsigned int iLevel) const SubdivisionLevel [virtual]
CheckValidity(Node::DiagnosticLevel iLevel) const TreeNode [virtual]
ChildByClass(const ClassDesc *pClass, bool bAutoCreate=true) const TreeNode [virtual]
ChildByClass(bool bAutoCreate=true) const TreeNode [inline]
ChildByClass(const ClassDesc *pClass, unsigned int iIndex=0) const TreeNode [virtual]
ChildByClass(unsigned int iIndex=0) const TreeNode [inline]
ClearFaceTempStates()Topology [inline]
ClearVertexMarks(void)Mesh [virtual]
CollectionID(void) const Mesh [virtual]
ContentChanged(void) const Node
ConvertToAbsolute()SubdivisionLevel [virtual]
ConvertToRelative()SubdivisionLevel [virtual]
CopyTo(SubdivisionLevel *pDestination) const SubdivisionLevel [virtual]
mudbox::Mesh::CopyTo(Mesh *pDestination) const Mesh [virtual]
mudbox::Topology::CopyTo(Topology *pDestination) const Topology
CreateExpandedTCs(void)Mesh [virtual]
CreatePropertiesWindow(QWidget *pParent)Node [virtual]
DeleteChildByClass(const ClassDesc *pClass)TreeNode [virtual]
dgnLevel1 enum valueNode
dgnLevel2 enum valueNode
dgnLevel3 enum valueNode
DiagnosticLevel enum nameNode
DisplayName(void) const Node [virtual]
EnumerateAdjacentVertices(AdjacentVertexEnumerator *pEnumerator, unsigned int iVertexIndex, unsigned int iFaceIndex)Mesh
EnumerateFaces(unsigned int iFaceIndex, FaceEnumerator *pEnumerator, bool bSymmetry=false)Mesh [virtual]
EnumerateNearestFaces(unsigned int iFaceIndex, FaceEnumerator *pOperation)Mesh [virtual]
EnumerateVertices(unsigned int iFaceIndex, VertexEnumerator *pEnumerator)Mesh [virtual]
EventGate classNode [friend]
ExpandedTC(unsigned int index)Mesh [virtual]
FaceComponent enum nameTopology
FaceComponents(void) const Topology [inline]
FaceCount(void) const Topology [inline]
FaceID(unsigned int iFaceIndex) const Topology [inline]
FaceNormal(unsigned int iFaceIndex) const Topology [virtual]
FaceState enum nameTopology
FaceState(unsigned int iFaceIndex)Topology [inline]
FaceState(unsigned int iFaceIndex) const Topology [inline]
FaceType enum nameTopology
fcAdjacency enum valueTopology
fcFreeze enum valueTopology
fcID enum valueTopology
fcIndex enum valueTopology
fcNormal enum valueTopology
fcOctree enum valueTopology
fcState enum valueTopology
fcTCIndex enum valueTopology
First(void)Node [static]
FirstChild(void) const TreeNode [virtual]
FrozenVertexCount(void) const Mesh [virtual]
fsActive enum valueTopology
fsFake enum valueTopology
fsMapped enum valueTopology
fsSelected enum valueTopology
fsVisible enum valueTopology
Geometry(void) const SubdivisionLevel [virtual]
HasAdjacentQuad(unsigned int iFaceIndex, unsigned int iSideIndex) const Topology [inline]
HasAdjacentTriangle(unsigned int iFaceIndex, unsigned int iSideIndex) const Topology [inline]
HasExpandedTCs(void) const Mesh [virtual]
HasTC(void) const Mesh [inline]
HasTShape() const Topology [virtual]
HelpID(void) const Node [virtual]
ID(void) const Node
IncreaseCollectionID(void)Mesh [virtual]
Index(void) const SubdivisionLevel [virtual]
Info(void) const TreeNode [virtual]
Initialize(void)Node [virtual]
InvertedQuadIndexTable(unsigned int iLevel)SubdivisionLevel [static]
IsActiveLevel(void) const Mesh [virtual]
IsFaceActive(unsigned int iFaceIndex) const Topology [inline]
IsFaceMapped(unsigned int iFaceIndex) const Topology [inline]
IsFaceSelected(unsigned int iFaceIndex) const Topology [inline]
IsFaceTemp(unsigned int iFaceIndex) const Topology [inline]
IsFaceVisible(unsigned int iFaceIndex) const Topology [inline]
IsFakeTriangle(unsigned int iTriangleIndex) const Topology [inline]
IsKindOf(const ClassDesc *pClass) const Node
IsLocked(void)Mesh [virtual]
IsNSided(void)Mesh [virtual]
IsSelected(void)Mesh [virtual]
IsVertexMarked(unsigned int iVertexIndex)Mesh [virtual]
LoadTemplate(const QString &sFileName="", bool bStartEvent=false)Node
Lock(class MeshUnlocker *pUnlocker=NULL)Mesh [virtual]
Locked(void) const TreeNode [virtual]
LogAttributes(void) const Node
m_iVertexCountMesh [protected]
m_pIndicesTopology
m_pTCsMesh
m_pThisNode
m_pVerticesMesh [protected]
MarkVertex(unsigned int iVertexIndex)Mesh [virtual]
Material(void) const Mesh [virtual]
MaterialOverride(void) const Mesh [virtual]
Mesh(FaceType eFaceType=typeQuadric)Mesh [protected]
MeshVersion(void) const Mesh [virtual]
ModifiedMesh
MoveTo(Topology *pDestination)Topology
Name(const ClassDesc *pClass=0) const Node [virtual]
Next(void) const Node
NextLevel(void)SubdivisionLevel [virtual]
NextSibling(void) const TreeNode [virtual]
Node(const QString &sStringID="", const QString &sDisplayName="")Node
OnEvent(const EventGate &cEvent)Node [virtual]
OnLinked(const TreeNode *pOldParent)TreeNode [virtual]
OnNodeEvent(const Attribute &cAttribute, NodeEventType cType)Node [virtual]
Parent(void) const TreeNode [virtual]
PrevLevel(void)SubdivisionLevel [virtual]
PrevSibling(void) const TreeNode [virtual]
QuadAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex) const Topology [inline, virtual]
QuadAdjacency_ForcedInline(unsigned int iFaceIndex, unsigned int iSideIndex) const Topology [inline]
QuadIndex(unsigned int iFaceIndex, unsigned int iCornerIndex) const Topology [inline]
QuadIndexTable(unsigned int iLevel)SubdivisionLevel [static]
QuadTCI(unsigned int iFaceIndex, unsigned int iCornerIndex) const Topology [inline]
QuadVertexFreeze(unsigned int iQuadIndex, unsigned int iCornerIndex) const Mesh [inline]
QuadVertexIndexTable(unsigned int iLevel)SubdivisionLevel [static]
QuadVertexNormal(unsigned int iQuadIndex, unsigned int iCornerIndex) const Mesh [inline]
QuadVertexNormalArray(unsigned int iQuadIndex, unsigned int iCornerIndex) const Mesh [inline]
QuadVertexNormalValue(unsigned int iQuadIndex, unsigned int iCornerIndex) const Mesh [inline]
QuadVertexPosition(unsigned int iQuadIndex, unsigned int iCornerIndex) const Mesh [inline]
QuadVertexTC(unsigned int iQuadIndex, unsigned int iCornerIndex) const Mesh [inline]
RecalculateAdjacency(bool bForce=true)Mesh [virtual]
RecalculateNormals(bool bKeep=false)Mesh [virtual]
RecreateUVs(bool bForced=false)SubdivisionLevel [virtual]
RemoveChild(TreeNode *pChild) const TreeNode [virtual]
RemoveFaceComponent(FaceComponent eComponentToRemove)Topology [virtual]
RemoveLayer(LayerMeshData *pLayer)Mesh [virtual]
Renderer(float fLODLevel=1.0f)Mesh [virtual]
RequestDeferredEvent(Attribute &cAttribute)Node
SaveTemplate(const QString &sFileName="", bool bSaveOnlyVisible=false)Node
SelectedFaceCount() const Topology [virtual]
Serialize(Stream &s)Topology [virtual]
SetAdjacencyCount(unsigned int iCount, bool bKeepContent=true, bool bForced=false)Topology [virtual]
SetAttributeValue(const QString &sAttributeID, const QString &sNewValue)Node
SetDisplayName(const QString &sDisplayName)Node [virtual]
SetFaceActive(unsigned int iFaceIndex, bool bSelected=true)Topology [inline]
SetFaceCount(unsigned int iFaceCount)Topology
SetFaceID(unsigned int iFaceIndex, unsigned int iID)Topology [inline]
SetFaceMapped(unsigned int iFaceIndex, bool bSelected=true)Topology [inline]
SetFaceSelected(unsigned int iFaceIndex, bool bSelected=true, bool bUpdateVertexSelection=false, bool bBatchSelection=false)Topology [virtual]
SetFaceTemp(unsigned int iFaceIndex, bool bSelected=true)Topology [inline]
SetFaceVisible(unsigned int iFaceIndex, bool bSelected=true)Topology [inline]
SetFakeTriangle(unsigned int iTriangleIndex, bool b)Topology [inline]
SetFakeTriangleCount(unsigned int iFakeTriangleCount)Topology [virtual]
SetFreezeValues(Store< float > &aNewFreeze)Mesh [virtual]
SetHasTShape(bool bHasTShape)Topology [virtual]
SetHelpID(const QString &sHelpID)Node [virtual]
SetLocked(bool b)TreeNode [virtual]
SetName(const QString &sName)TreeNode [virtual]
SetQuadAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex, unsigned int iValue)Topology [inline, virtual]
SetQuadIndex(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue)Topology [inline]
SetQuadTCI(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue)Topology [inline]
SetSelected(bool bOn=true)Mesh [virtual]
SetStringID(const QString &sStringID)Node [virtual]
SetTCCount(unsigned int iTCCount)Mesh [virtual]
SetTriangleAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex, unsigned int iValue)Topology [inline, virtual]
SetTriangleIndex(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue)Topology [inline]
SetTriangleTCI(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue)Topology [inline]
SetType(FaceType eType)Topology
SetUVCreation(bool bCreateUV)SubdivisionLevel [static]
SetUVlessPaintingStatus(unsigned int iStatus)Mesh [virtual]
SetVersion(unsigned int iVersion)Node
SetVertexCount(unsigned int iVertexCount)Mesh
SetVertexExternalIndex(unsigned int iVertexIndex, unsigned int iExternalVertexIndex)Mesh [virtual]
SetVertexFreeze(unsigned int iVertexIndex, unsigned int iFaceIndex, float fFreeze)Mesh [virtual]
SetVertexMask(unsigned int iVertexIndex, unsigned int iFaceIndex, float fFMask)Mesh
SetVertexNormal(unsigned int iVertexIndex, int *pNormal)Mesh [inline]
SetVertexNormal(unsigned int iVertexIndex, const Vector &vNormal)Mesh [inline]
SetVertexNormal(unsigned int iVertexIndex, int iNormal)Mesh [inline]
SetVertexPosition(unsigned int iVertexIndex, const Vector &vPosition)Mesh [inline]
SetVertexStrokeID(unsigned int iVertexIndex, unsigned int iStrokeID) const Mesh [inline]
SetVisible(bool b)TreeNode [virtual]
SideCount(void) const Topology [inline]
SmoothTextureCoordinates(float fStrength)Mesh [virtual]
StartChange(void)Mesh
StringID(const ClassDesc *pClass=0) const Node [virtual]
Subdivide(bool bProcessUV=true, bool bSmoothPositions=true, bool bSmoothUV=false)SubdivisionLevel [virtual]
SubdivisionLevel(FaceType eFaceType=typeQuadric)SubdivisionLevel [protected]
SupportsTangentMirror() const Mesh [virtual]
TangentMirroredFaceIndex(unsigned int iFaceIndex) const Mesh [virtual]
TCBoundingBox(void) const Mesh [virtual]
TCCount(void) const Mesh [inline]
Topology(void)Topology [protected]
Topology(FaceType eType)Topology [protected]
TotalFaceCount(void) const SubdivisionLevel [virtual]
TreeNode(void)TreeNode
TriangleAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex) const Topology [inline, virtual]
TriangleIndex(unsigned int iFaceIndex, unsigned int iCornerIndex) const Topology [inline]
TriangleTCI(unsigned int iFaceIndex, unsigned int iCornerIndex) const Topology [inline]
TriangleVertexFreeze(unsigned int iTriangleIndex, unsigned int iCornerIndex) const Mesh [inline]
TriangleVertexNormal(unsigned int iTriangleIndex, unsigned int iCornerIndex) const Mesh [inline]
TriangleVertexNormalArray(unsigned int iTriangleIndex, unsigned int iCornerIndex) const Mesh [inline]
TriangleVertexNormalValue(unsigned int iTriangleIndex, unsigned int iCornerIndex) const Mesh [inline]
TriangleVertexPosition(unsigned int iTriangleIndex, unsigned int iCornerIndex) const Mesh [inline]
TriangleVertexTC(unsigned int iTriangleIndex, unsigned int iCornerIndex) const Mesh [inline]
Type(void) const Topology [inline]
typeQuadric enum valueTopology
typeTriangular enum valueTopology
UniqueChildName(const TreeNode *pChild, const QString &sPrefix="") const TreeNode
Unlock(void)Mesh [virtual]
UVlessPaintingStatus(void) const Mesh [virtual]
Version(void) const Node
VertexArray(void) const Mesh [inline]
VertexCount(void) const Mesh [inline]
VertexData(unsigned int iVertexIndex) const Mesh [inline]
VertexData(unsigned int iVertexIndex)Mesh [inline]
VertexExternalIndex(unsigned int iVertexIndex) const Mesh [virtual]
VertexFreeze(unsigned int iVertexIndex) const Mesh [inline]
VertexMask(unsigned int iVertexIndex) const Mesh [inline]
VertexNormal(unsigned int iVertexIndex) const Mesh [inline]
VertexNormalArray(unsigned int iVertexIndex) const Mesh [inline]
VertexNormalIndex(unsigned int iVertexIndex) const Mesh [inline]
VertexNormalValue(unsigned int iVertexIndex) const Mesh [inline]
VertexOriginalPosition(unsigned int iVertexIndex) const Mesh [inline, virtual]
VertexPosition(unsigned int iVertexIndex) const Mesh [inline]
VertexPosition(unsigned int iVertexIndex)Mesh [inline]
VertexStrokeID(unsigned int iVertexIndex) const Mesh [inline]
VertexTC(unsigned int iVertexTCIndex) const Mesh [inline]
Visible(void) const TreeNode [virtual]
~Node(void)Node [virtual]
~TreeNode(void)TreeNode