Conjugate(void) | Quaternion | |
Invert(void) | Quaternion | |
Length(void) const | Quaternion | |
LengthSquare(void) const | Quaternion | |
m_fW | Quaternion | |
m_fX | Quaternion | |
m_fY | Quaternion | |
m_fZ | Quaternion | |
Normalize(void) | Quaternion | |
operator*(float fMultiplier) const | Quaternion | [inline] |
operator*(const Quaternion &vMultiplier) const | Quaternion | |
operator*=(float fMultiplier) | Quaternion | [inline] |
operator*=(const Quaternion &vMultiplier) | Quaternion | |
operator+(const Quaternion &vAddition) const | Quaternion | |
operator+=(const Quaternion &vAddition) | Quaternion | |
operator-(void) const | Quaternion | [inline] |
operator-(const Quaternion &vAddition) const | Quaternion | |
operator-=(const Quaternion &vAddition) | Quaternion | |
operator[](int iIndex) const | Quaternion | |
operator|(const Quaternion &vMultiplier) const | Quaternion | |
Quaternion(void) | Quaternion | [inline] |
Quaternion(float fW, const Vector &vXYZ) | Quaternion | [inline] |
Quaternion(float fW, float fX, float fY, float fZ) | Quaternion | [inline] |
Quaternion(const Vector &vAxis, float fAngle) | Quaternion | |
Quaternion(const Matrix &mRotation) | Quaternion | |
SetIdentity(void) | Quaternion | [inline] |
SetZero(void) | Quaternion | [inline] |
Slerp(const Quaternion &vTarget, float fWeight) const | Quaternion | |
ToMatrix(void) const | Quaternion | |
Transform(const Vector &vPoint) const | Quaternion |