| Conjugate(void) | Quaternion | |
| Invert(void) | Quaternion | |
| Length(void) const | Quaternion | |
| LengthSquare(void) const | Quaternion | |
| m_fW | Quaternion | |
| m_fX | Quaternion | |
| m_fY | Quaternion | |
| m_fZ | Quaternion | |
| Normalize(void) | Quaternion | |
| operator*(float fMultiplier) const | Quaternion | [inline] |
| operator*(const Quaternion &vMultiplier) const | Quaternion | |
| operator*=(float fMultiplier) | Quaternion | [inline] |
| operator*=(const Quaternion &vMultiplier) | Quaternion | |
| operator+(const Quaternion &vAddition) const | Quaternion | |
| operator+=(const Quaternion &vAddition) | Quaternion | |
| operator-(void) const | Quaternion | [inline] |
| operator-(const Quaternion &vAddition) const | Quaternion | |
| operator-=(const Quaternion &vAddition) | Quaternion | |
| operator[](int iIndex) const | Quaternion | |
| operator|(const Quaternion &vMultiplier) const | Quaternion | |
| Quaternion(void) | Quaternion | [inline] |
| Quaternion(float fW, const Vector &vXYZ) | Quaternion | [inline] |
| Quaternion(float fW, float fX, float fY, float fZ) | Quaternion | [inline] |
| Quaternion(const Vector &vAxis, float fAngle) | Quaternion | |
| Quaternion(const Matrix &mRotation) | Quaternion | |
| SetIdentity(void) | Quaternion | [inline] |
| SetZero(void) | Quaternion | [inline] |
| Slerp(const Quaternion &vTarget, float fWeight) const | Quaternion | |
| ToMatrix(void) const | Quaternion | |
| Transform(const Vector &vPoint) const | Quaternion |