PixelType< ChanType, NumChans > Member List

This is the complete list of members for PixelType< ChanType, NumChans >, including all inherited members.
PixelType(const PixelType< uInt8Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
PixelType(const PixelType< uInt8Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
PixelType(const PixelType< uInt8Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
PixelType(const PixelType< uInt16Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
PixelType(const PixelType< uInt16Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
PixelType(const PixelType< uInt16Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
PixelType(const PixelType< float16Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
PixelType(const PixelType< float16Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
PixelType(const PixelType< float16Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
PixelType(const PixelType< float32Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
PixelType(const PixelType< float32Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
PixelType(const PixelType< float32Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
PixelType< float16Channel, 1 > classPixelType< ChanType, NumChans > [friend]
PixelType< float16Channel, 3 > classPixelType< ChanType, NumChans > [friend]
PixelType< float16Channel, 4 > classPixelType< ChanType, NumChans > [friend]
PixelType< float32Channel, 1 > classPixelType< ChanType, NumChans > [friend]
PixelType< float32Channel, 3 > classPixelType< ChanType, NumChans > [friend]
PixelType< float32Channel, 4 > classPixelType< ChanType, NumChans > [friend]
PixelType< uInt16Channel, 1 > classPixelType< ChanType, NumChans > [friend]
PixelType< uInt16Channel, 3 > classPixelType< ChanType, NumChans > [friend]
PixelType< uInt16Channel, 4 > classPixelType< ChanType, NumChans > [friend]
PixelType< uInt8Channel, 1 > classPixelType< ChanType, NumChans > [friend]
PixelType< uInt8Channel, 3 > classPixelType< ChanType, NumChans > [friend]
PixelType< uInt8Channel, 4 > classPixelType< ChanType, NumChans > [friend]
SetInvLuminance(const PixelType< uInt8Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
SetInvLuminance(const PixelType< uInt8Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
SetInvLuminance(const PixelType< uInt16Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
SetInvLuminance(const PixelType< uInt16Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
SetInvLuminance(const PixelType< float16Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
SetInvLuminance(const PixelType< float16Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
SetInvLuminance(const PixelType< float32Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
SetInvLuminance(const PixelType< float32Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
SetInvLuminance(const PixelType< float32Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
SetInvLuminance(const PixelType< float16Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
SetInvLuminance(const PixelType< uInt16Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
SetInvLuminance(const PixelType< uInt8Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< uInt8Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< uInt8Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< uInt16Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< uInt16Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< float16Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< float16Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< float32Channel, 4 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< float32Channel, 3 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< float32Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< float16Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< uInt16Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
SetLuminance(const PixelType< uInt8Channel, 1 > &p)PixelType< ChanType, NumChans > [inline]
swapRB()PixelType< ChanType, NumChans > [inline]