, including all inherited members.
::XMesh class | Topology | [friend] |
ActiveLayer(void) const | Mesh | [virtual] |
AddAttribute(Attribute::AttributeType type, const QString &id) | Node | |
AddChild(TreeNode *pChild, bool bFirst=false) const | TreeNode | [virtual] |
AddFaceComponent(FaceComponent eComponentToAdd) | Topology | [virtual] |
AddLayer(void) | Mesh | [virtual] |
AddVertexPosition(unsigned int iVertexIndex, const Vector &vPosition) | Mesh | [inline] |
AdjacencyCount(void) const | Topology | [inline] |
Annex(Node *pSource, const QString &sCategory="") | Node | |
AttributeByID(const QString &sID) const | Node | |
AttributeByIndex(int iIndex) const | Node | |
AttributeByName(const QString &sName) const | Node | |
AttributeCount(void) const | Node | |
AttributeValue(const QString &sAttributeID) const | Node | |
BoundingBox(void) const | Mesh | [virtual] |
ByID(int iID) | Node | [static] |
ByName(const QString &sClass, const QString &sName) | Node | [static] |
CheckValidity(Node::DiagnosticLevel iLevel) const | TreeNode | [virtual] |
ChildByClass(const ClassDesc *pClass, bool bAutoCreate=true) const | TreeNode | [virtual] |
ChildByClass(bool bAutoCreate=true) const | TreeNode | [inline] |
ChildByClass(const ClassDesc *pClass, unsigned int iIndex=0) const | TreeNode | [virtual] |
ChildByClass(unsigned int iIndex=0) const | TreeNode | [inline] |
ClearFaceTempStates() | Topology | [inline] |
ClearVertexMarks(void) | Mesh | [virtual] |
CollectionID(void) const | Mesh | [virtual] |
ContentChanged(void) const | Node | |
CopyTo(Mesh *pDestination) const | Mesh | [virtual] |
mudbox::Topology::CopyTo(Topology *pDestination) const | Topology | |
CreateExpandedTCs(void) | Mesh | [virtual] |
CreatePropertiesWindow(QWidget *pParent) | Node | [virtual] |
DeleteChildByClass(const ClassDesc *pClass) | TreeNode | [virtual] |
dgnLevel1 enum value | Node | |
dgnLevel2 enum value | Node | |
dgnLevel3 enum value | Node | |
DiagnosticLevel enum name | Node | |
DisplayName(void) const | Node | [virtual] |
EnumerateAdjacentVertices(AdjacentVertexEnumerator *pEnumerator, unsigned int iVertexIndex, unsigned int iFaceIndex) | Mesh | |
EnumerateFaces(unsigned int iFaceIndex, FaceEnumerator *pEnumerator, bool bSymmetry=false) | Mesh | [virtual] |
EnumerateNearestFaces(unsigned int iFaceIndex, FaceEnumerator *pOperation) | Mesh | [virtual] |
EnumerateVertices(unsigned int iFaceIndex, VertexEnumerator *pEnumerator) | Mesh | [virtual] |
EventGate class | Node | [friend] |
ExpandedTC(unsigned int index) | Mesh | [virtual] |
FaceComponent enum name | Topology | |
FaceComponents(void) const | Topology | [inline] |
FaceCount(void) const | Topology | [inline] |
FaceID(unsigned int iFaceIndex) const | Topology | [inline] |
FaceNormal(unsigned int iFaceIndex) const | Topology | [virtual] |
FaceState enum name | Topology | |
FaceState(unsigned int iFaceIndex) | Topology | [inline] |
FaceState(unsigned int iFaceIndex) const | Topology | [inline] |
FaceType enum name | Topology | |
fcAdjacency enum value | Topology | |
fcFreeze enum value | Topology | |
fcID enum value | Topology | |
fcIndex enum value | Topology | |
fcNormal enum value | Topology | |
fcOctree enum value | Topology | |
fcState enum value | Topology | |
fcTCIndex enum value | Topology | |
First(void) | Node | [static] |
FirstChild(void) const | TreeNode | [virtual] |
FrozenVertexCount(void) const | Mesh | [virtual] |
fsActive enum value | Topology | |
fsFake enum value | Topology | |
fsMapped enum value | Topology | |
fsSelected enum value | Topology | |
fsVisible enum value | Topology | |
Geometry(void) const | Mesh | [virtual] |
HasAdjacentQuad(unsigned int iFaceIndex, unsigned int iSideIndex) const | Topology | [inline] |
HasAdjacentTriangle(unsigned int iFaceIndex, unsigned int iSideIndex) const | Topology | [inline] |
HasExpandedTCs(void) const | Mesh | [virtual] |
HasTC(void) const | Mesh | [inline] |
HasTShape() const | Topology | [virtual] |
HelpID(void) const | Node | [virtual] |
ID(void) const | Node | |
IncreaseCollectionID(void) | Mesh | [virtual] |
Info(void) const | TreeNode | [virtual] |
Initialize(void) | Node | [virtual] |
IsActiveLevel(void) const | Mesh | [virtual] |
IsFaceActive(unsigned int iFaceIndex) const | Topology | [inline] |
IsFaceMapped(unsigned int iFaceIndex) const | Topology | [inline] |
IsFaceSelected(unsigned int iFaceIndex) const | Topology | [inline] |
IsFaceTemp(unsigned int iFaceIndex) const | Topology | [inline] |
IsFaceVisible(unsigned int iFaceIndex) const | Topology | [inline] |
IsFakeTriangle(unsigned int iTriangleIndex) const | Topology | [inline] |
IsKindOf(const ClassDesc *pClass) const | Node | |
IsLocked(void) | Mesh | [virtual] |
IsNSided(void) | Mesh | [virtual] |
IsSelected(void) | Mesh | [virtual] |
IsVertexMarked(unsigned int iVertexIndex) | Mesh | [virtual] |
LoadTemplate(const QString &sFileName="", bool bStartEvent=false) | Node | |
Lock(class MeshUnlocker *pUnlocker=NULL) | Mesh | [virtual] |
Locked(void) const | TreeNode | [virtual] |
LogAttributes(void) const | Node | |
m_iVertexCount | Mesh | [protected] |
m_pIndices | Topology | |
m_pTCs | Mesh | |
m_pThis | Node | |
m_pVertices | Mesh | [protected] |
MarkVertex(unsigned int iVertexIndex) | Mesh | [virtual] |
Material(void) const | Mesh | [virtual] |
MaterialOverride(void) const | Mesh | [virtual] |
Mesh(FaceType eFaceType=typeQuadric) | Mesh | [protected] |
MeshVersion(void) const | Mesh | [virtual] |
Modified | Mesh | |
MoveTo(Topology *pDestination) | Topology | |
Name(const ClassDesc *pClass=0) const | Node | [virtual] |
Next(void) const | Node | |
NextSibling(void) const | TreeNode | [virtual] |
Node(const QString &sStringID="", const QString &sDisplayName="") | Node | |
OnEvent(const EventGate &cEvent) | Node | [virtual] |
OnLinked(const TreeNode *pOldParent) | TreeNode | [virtual] |
OnNodeEvent(const Attribute &cAttribute, NodeEventType cType) | Node | [virtual] |
Parent(void) const | TreeNode | [virtual] |
PrevSibling(void) const | TreeNode | [virtual] |
QuadAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex) const | Topology | [inline, virtual] |
QuadAdjacency_ForcedInline(unsigned int iFaceIndex, unsigned int iSideIndex) const | Topology | [inline] |
QuadIndex(unsigned int iFaceIndex, unsigned int iCornerIndex) const | Topology | [inline] |
QuadTCI(unsigned int iFaceIndex, unsigned int iCornerIndex) const | Topology | [inline] |
QuadVertexFreeze(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
QuadVertexNormal(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
QuadVertexNormalArray(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
QuadVertexNormalValue(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
QuadVertexPosition(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
QuadVertexTC(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
RecalculateAdjacency(bool bForce=true) | Mesh | [virtual] |
RecalculateNormals(bool bKeep=false) | Mesh | [virtual] |
RemoveChild(TreeNode *pChild) const | TreeNode | [virtual] |
RemoveFaceComponent(FaceComponent eComponentToRemove) | Topology | [virtual] |
RemoveLayer(LayerMeshData *pLayer) | Mesh | [virtual] |
Renderer(float fLODLevel=1.0f) | Mesh | [virtual] |
RequestDeferredEvent(Attribute &cAttribute) | Node | |
SaveTemplate(const QString &sFileName="", bool bSaveOnlyVisible=false) | Node | |
SelectedFaceCount() const | Topology | [virtual] |
Serialize(Stream &s) | Topology | [virtual] |
SetAdjacencyCount(unsigned int iCount, bool bKeepContent=true, bool bForced=false) | Topology | [virtual] |
SetAttributeValue(const QString &sAttributeID, const QString &sNewValue) | Node | |
SetDisplayName(const QString &sDisplayName) | Node | [virtual] |
SetFaceActive(unsigned int iFaceIndex, bool bSelected=true) | Topology | [inline] |
SetFaceCount(unsigned int iFaceCount) | Topology | |
SetFaceID(unsigned int iFaceIndex, unsigned int iID) | Topology | [inline] |
SetFaceMapped(unsigned int iFaceIndex, bool bSelected=true) | Topology | [inline] |
SetFaceSelected(unsigned int iFaceIndex, bool bSelected=true, bool bUpdateVertexSelection=false, bool bBatchSelection=false) | Topology | [virtual] |
SetFaceTemp(unsigned int iFaceIndex, bool bSelected=true) | Topology | [inline] |
SetFaceVisible(unsigned int iFaceIndex, bool bSelected=true) | Topology | [inline] |
SetFakeTriangle(unsigned int iTriangleIndex, bool b) | Topology | [inline] |
SetFakeTriangleCount(unsigned int iFakeTriangleCount) | Topology | [virtual] |
SetFreezeValues(Store< float > &aNewFreeze) | Mesh | [virtual] |
SetHasTShape(bool bHasTShape) | Topology | [virtual] |
SetHelpID(const QString &sHelpID) | Node | [virtual] |
SetLocked(bool b) | TreeNode | [virtual] |
SetName(const QString &sName) | TreeNode | [virtual] |
SetQuadAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex, unsigned int iValue) | Topology | [inline, virtual] |
SetQuadIndex(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) | Topology | [inline] |
SetQuadTCI(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) | Topology | [inline] |
SetSelected(bool bOn=true) | Mesh | [virtual] |
SetStringID(const QString &sStringID) | Node | [virtual] |
SetTCCount(unsigned int iTCCount) | Mesh | [virtual] |
SetTriangleAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex, unsigned int iValue) | Topology | [inline, virtual] |
SetTriangleIndex(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) | Topology | [inline] |
SetTriangleTCI(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) | Topology | [inline] |
SetType(FaceType eType) | Topology | |
SetUVlessPaintingStatus(unsigned int iStatus) | Mesh | [virtual] |
SetVersion(unsigned int iVersion) | Node | |
SetVertexCount(unsigned int iVertexCount) | Mesh | |
SetVertexExternalIndex(unsigned int iVertexIndex, unsigned int iExternalVertexIndex) | Mesh | [virtual] |
SetVertexFreeze(unsigned int iVertexIndex, unsigned int iFaceIndex, float fFreeze) | Mesh | [virtual] |
SetVertexMask(unsigned int iVertexIndex, unsigned int iFaceIndex, float fFMask) | Mesh | |
SetVertexNormal(unsigned int iVertexIndex, int *pNormal) | Mesh | [inline] |
SetVertexNormal(unsigned int iVertexIndex, const Vector &vNormal) | Mesh | [inline] |
SetVertexNormal(unsigned int iVertexIndex, int iNormal) | Mesh | [inline] |
SetVertexPosition(unsigned int iVertexIndex, const Vector &vPosition) | Mesh | [inline] |
SetVertexStrokeID(unsigned int iVertexIndex, unsigned int iStrokeID) const | Mesh | [inline] |
SetVisible(bool b) | TreeNode | [virtual] |
SideCount(void) const | Topology | [inline] |
SmoothTextureCoordinates(float fStrength) | Mesh | [virtual] |
StartChange(void) | Mesh | |
StringID(const ClassDesc *pClass=0) const | Node | [virtual] |
SupportsTangentMirror() const | Mesh | [virtual] |
TangentMirroredFaceIndex(unsigned int iFaceIndex) const | Mesh | [virtual] |
TCBoundingBox(void) const | Mesh | [virtual] |
TCCount(void) const | Mesh | [inline] |
Topology(void) | Topology | [protected] |
Topology(FaceType eType) | Topology | [protected] |
TreeNode(void) | TreeNode | |
TriangleAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex) const | Topology | [inline, virtual] |
TriangleIndex(unsigned int iFaceIndex, unsigned int iCornerIndex) const | Topology | [inline] |
TriangleTCI(unsigned int iFaceIndex, unsigned int iCornerIndex) const | Topology | [inline] |
TriangleVertexFreeze(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
TriangleVertexNormal(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
TriangleVertexNormalArray(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
TriangleVertexNormalValue(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
TriangleVertexPosition(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
TriangleVertexTC(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | [inline] |
Type(void) const | Topology | [inline] |
typeQuadric enum value | Topology | |
typeTriangular enum value | Topology | |
UniqueChildName(const TreeNode *pChild, const QString &sPrefix="") const | TreeNode | |
Unlock(void) | Mesh | [virtual] |
UVlessPaintingStatus(void) const | Mesh | [virtual] |
Version(void) const | Node | |
VertexArray(void) const | Mesh | [inline] |
VertexCount(void) const | Mesh | [inline] |
VertexData(unsigned int iVertexIndex) const | Mesh | [inline] |
VertexData(unsigned int iVertexIndex) | Mesh | [inline] |
VertexExternalIndex(unsigned int iVertexIndex) const | Mesh | [virtual] |
VertexFreeze(unsigned int iVertexIndex) const | Mesh | [inline] |
VertexMask(unsigned int iVertexIndex) const | Mesh | [inline] |
VertexNormal(unsigned int iVertexIndex) const | Mesh | [inline] |
VertexNormalArray(unsigned int iVertexIndex) const | Mesh | [inline] |
VertexNormalIndex(unsigned int iVertexIndex) const | Mesh | [inline] |
VertexNormalValue(unsigned int iVertexIndex) const | Mesh | [inline] |
VertexOriginalPosition(unsigned int iVertexIndex) const | Mesh | [inline, virtual] |
VertexPosition(unsigned int iVertexIndex) const | Mesh | [inline] |
VertexPosition(unsigned int iVertexIndex) | Mesh | [inline] |
VertexStrokeID(unsigned int iVertexIndex) const | Mesh | [inline] |
VertexTC(unsigned int iVertexTCIndex) const | Mesh | [inline] |
Visible(void) const | TreeNode | [virtual] |
~Node(void) | Node | [virtual] |
~TreeNode(void) | TreeNode | |