You can reduce a high-resolution mesh, for example an extremely dense mesh from scan data, to produce a low resolution copy that preserves the volume and shape of the original mesh. This can be useful if you need to remove unwanted detail and reduce data size when sending assets downstream in a production pipeline. If you're working with an exceptionally large model, reduction can also be an optional first step in your retopology workflow.
For example, set whether you want to reduce the mesh by a specific percentage, or to a target face count. If you froze areas of the mesh in step 2, ensure that Preserve detail in frozen areas is on.
Mudbox starts to generate a new all-triangle copy of the mesh, reducing it until the mesh meets the target percentage or face count, or it reaches a point where further reduction renders it non-manifold. The original mesh is hidden.
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