- Ensure the model meets the criteria described in Prepare a model for sculpting. For example, to view the UV texture coordinates for a model in 3ds Max select The modifier has many tools for correcting UV texture coordinate issues on the model. Consult the 3ds Max documentation for further
information.
NoteModifying the layout and distribution of the UVs on a mesh does not affect the layout and distribution of the faces on the
3D polygonal mesh, but it does impact any painting and texture mapping you might want to perform. For more information, see
UVs overview.
- Select, or alternately select to export only the currently active selection.
The window appears.
- Enter a file name then set the to and click .
The OBJ Export Options window appears.
- From the drop-down list, select , then click
During export, a window showing the progress and names of exported objects appears.
NoteAlternately, the Autodesk FBX
® file format can be used to export data from 3ds Max to Mudbox. For more information, see
Import using FBX.
- When the export is complete, click .
- In Mudbox, depending on your requirements, select or , and select the model you exported from 3ds Max. For more information on import options, see Open a model or Import a model.
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