The Autodesk FBX® file format is recommended for transfer of data between Maya and Mudbox. See also Import and export using FBX and Compatibility across products using FBX.
- Ensure the model meets the criteria described in Prepare a model for sculpting.
- To view the UV texture coordinates for a model in Maya, select the menu set, then select
- Use the UV Texture Editor to determine whether any UVs are overlapping by selecting
The provides many tools for modifying and correcting the layout of UVs. Subdivision surfaces must be converted to polygon surfaces
before exporting from Maya as an .obj file. Consult the Maya Help for further information.
Note Modifying the layout and distribution of the UVs on a mesh does not affect the layout and distribution of the faces on the
3D polygonal mesh but does have an impact on texture mapping.
- Default camera information is not exported when using FBX. If you want to export camera or image plane information to Mudbox
with your model, you must first duplicate the default cameras in Maya and set these as required prior to exporting your FBX
file. For more information, see Compatibility across products using FBX.
- In the scene view, select the mesh.
- Select
- In the section, set the to , then select .
Note
When a model in Maya has multiple UV sets, only the currently active UV set is exported whenever the model is exported either
as an .fbx or .obj file.
- In Mudbox, depending on your requirements, select or , and select the model you exported from Maya. For more information on import options, see Open a model or Import a model.
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