Posing > 

Create joints

 
 
 

Using the Create Joint tool, you click-drag to interactively create a joint, specify its boundary axis for falloff, and define its initial area of influence, all in one operation.

As you create a joint and specify its region of influence (weighting), you determine how much of the surrounding vertices are affected when the associated model component is rotated or transformed about the joint using the Pose tool. You can later edit the region of influence and the position of the joint using the Weights or Move Pivot tools.

NoteYou can also import fully rigged models from other applications using FBX, and use those joints for posing, deformation, and sculpting in Mudbox. See Import models with existing joints.

Expand any of the following sections for more detailed information on creating joints.

To create a single joint
To create multiple joints
To create symmetrical pairs of joints

Related topics

Posing overview

Pose Tools tray

Import models with existing joints

Pose a model component

Adjust a joints pivot location

Adjust a joints region of influence

Troubleshoot posing

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