What's new in Painting

 
 
 

Import and export 16-bit PSD files

Essential for capturing subtle changes and color depth, you can now import and export paint layers and texture maps from Mudbox in 16-bit PSD format. The 16-bit format gives you vastly increased accuracy and precision in your extracted bump and normal maps.

To create 16-bit paint layers, select Photoshop [16 bit Integer, RGBA] in the Create New Paint Layer options. Mudbox automatically exports a 16 bit file when you export a channel containing any layers greater than 8 bits.

Updated file type options in the Extract Texture Maps window (under Base File Name) let you set Photoshop [16 bit Integer, RGBA] for the extracted map.

Support for 16-bit floating point TIFF files

You can now create, import, and export textures as 16 bit floating point TIFF files, making TIFF the only format that supports all channel datatypes in Mudbox. See Paint file formats and color bit depth for updated information.

Blur hotkey

 

Similar to the default Shift+drag to smooth hotkey available for Sculpt Tools, you can now Shift+drag to blur paint strokes.

Gigatexel Engine

You can now work with enormous texture datasets in Mudbox just as easily as small datasets. Building upon earlier work to support ever greater texture capacity, Mudbox now features a robust Gigatexel Engine. Designed to perform automatically and seamlessly in the background, the Gigatexel Engine lets you create high quality assets with enormous amounts of detail, limited only by your hardware configuration.

Although the Gigatexel Engine is designed to work silently in the background, advanced users can control the texture capacity options using the new preferences Use Gigatexel Engine and Paint Buffer Memory Budget.

Create presets in the Adjust Color window

You can now work with enormous texture datasets in Mudbox just as easily as small datasets. Building upon earlier work to support ever greater texture capacity, Mudbox now features a robust Gigatexel Engine. Designed to perform automatically and seamlessly in the background, the Gigatexel Engine lets you create high quality assets with enormous amounts of detail, limited only by your hardware configuration.

Although the Gigatexel Engine is designed to work silently in the background, advanced users can control the texture capacity options using the new preferences Use Gigatexel Engine and Paint Buffer Memory Budget.

 

The Adjust Color window lets you make global adjustments to the color of a paint layer. Now you can create presets to save and reuse the adjustments you commonly make to paint layers, or try the new default presets for operations such as increasing contrast or applying gamma correction.

In addition, a new Greyscale option lets you quickly extract the luminance values of a paint layer, converting all color values to monochrome.