Skeleton properties

 
 
 

When you create joints, Mudbox stores the joints in a Skeleton object, displayed in the Object List.

Select the Skeleton object to display the Skeleton properties, or select Windows > Poses and select a skeleton from the Poses window. See also Create pose presets.

Save New Pose As

Opens the Save Pose As window, letting you enter a name and save the current pose.

Go to pose

Transforms the active mesh to the saved pose.

Update Pose

Updates the selected pose to the current position.

Delete Pose

Deletes the selected pose.

Rename Pose

Opens the Rename Pose window, letting you enter a new name for the selected pose.

Related topics