Pose presets let you create a library of poses for a model so you can quickly cycle through and check a series of positions
the character needs to assume when in action. This can be useful for many workflows, for example:
- For sculpting detail in hard-to-reach areas such as the armpit or inside the lips. Use pose presets to lift the arm or open
the mouth, sculpt detail in the open pose, then return to the previous default pose, preserving the new sculpted detail.
- For facial sculpting, set up the jaw with open and closed pose presets. Test and define a facial shape library to work for
both sets of poses.
- For design purposes, refine the proportions of your model and quickly verify that the model looks good across various poses.
To save a pose
Tip
Before transforming any joints to create your first pose, consider saving an initial ‘base’ pose that you can return to if
necessary. The idea is to create a neutral pose (with minimal deformation) that you can quickly come back to or start from
as you pose and deform your model.
- Manipulate your character into the pose you want to save.
- Do one of the following:
- In the properties (or window) click .
- In the window that appears, enter a name for the pose and click .
The pose now appears in the drop-down list.
When you save a pose, Mudbox stores the transform information for all joints on the skeleton.
To go to a pose
- Open the window or properties and select the pose you want from the drop-down list.
To update an existing pose
- In the window or properties, select the pose you want to update in the drop-down list.
- Transform the model into the updated position you want.
- Click
The pose is updated with the current position.