The following section describes the properties for items on the tray.
Note
Some tools use only a subset of the properties listed below.
General
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Sets the radius of the tool. Size is measured in world space units (for example, a default of 100 = a radius of 100 centimeters). Hotkeys: press b and drag, or press the square bracket keys, [ to reduce size and
] to increase size.
- Paint, lasso, and region modes
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Apply only to the and sculpting tools, the posing tool, and the and selection tools. Lets you set how the tool is applied to the mesh.
- Regular stroke
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Lets you apply the tool with the default painting stroke.
- Lasso
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Lets you drag to create a free-form area where you want to apply the tool.
- Region
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Lets you drag to create rectangular region where you want to apply the tool.
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Determines how much the sculpt tool affects the surface. Depending on the tool, this value represents either a percentage
of the maximum power available or a height expressed in world space units. Hotkeys: M + drag, or press ; (to reduce strength)
and ' (to increase strength).
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Reflects a stroke from one side of a model to the other, along the specified axis:
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Strokes are not reflected.
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Reflects strokes across the world space X-axis.
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Reflects strokes across the world space Y-axis.
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Reflects strokes across the world space Z-axis.
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Reflects strokes across the local space X-axis.
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Reflects strokes across the local space Y-axis.
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Reflects strokes across the local space Z-axis.
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Reflects strokes across the topological center line of a topologically symmetrical model. To use tangent space mirroring on
a model, you must first define the model's topological center. See Set a topological axis.
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Inverts the function of the tool. For example, if the primary function of the tool is to pull vertices up, its inverse is
to push vertices down. Not all tools have an inverse function. Default hotkey: press Ctrl to invert function while sculpting.
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Turns on the selected stamp for the tool. Stamps modify the strength of the sculpt brush according to the gray scale values
in the stamp image. The darker the overall values the lower the strength of the tool. Not all sculpt brushes work with stamps.
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When on, the stamp orientation follows the direction of your brush stroke.
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Rotates the stamp image clockwise.
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Flips the stamp image horizontally.
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Flips the stamp image vertically.
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Turns the options for the tool stamp on or off.
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Randomizes the horizontal position of the brush tip dynamically through the stroke.
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Randomizes the vertical position of the brush tip dynamically through the stroke.
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Randomizes the rotation of the brush tip dynamically through the stroke.
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Randomizes the size of the brush tip dynamically through the stroke.
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Randomizes the strength of the brush tip dynamically through the stroke.
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Randomly flips the position of the brush tip along its X axis dynamically through the stroke.
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Randomly flips the position of the brush tip along its Y axis dynamically through the stroke.
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Controls the stamp frequency/continuity on a stroke. Depending on the and settings for a tool, the can be set to a higher value to refine the tool behavior and improve the appearance of the stroke. The default setting is
6.25 and ranges between 0 and 100. The higher the setting, the more gaps appear on the stroke, depending on the tool settings.
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Helps to produce a smoother stroke by filtering mouse/stylus movement. When on, a vector displays on the tool cursor and no
stroke appears until you drag a distance equal to the length of the vector. The length of the vector is set by the property.
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Sets the length of the vector on the tool cursor.
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Specifies the rate at which the brush deformation grows to reach the Strength value (assuming a constant pen pressure).
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Applies the tool uniformly across the entire surface. Does not apply to areas of the surface that are hidden, frozen or concealed
by a stencil.
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Specific to the brush. When on, the tool grabs the front and back sides of the mesh silhouette together to modify it evenly. For better control,
use an orthographic view (top, side) when applying this tool.
-
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Specific to the brush. Makes the mesh follow the path of your stroke as you pull extensions out with a sweeping gesture. Stroke more slowly
to extend the mesh further. When off, the brush pulls extensions out along a straight line.
Image courtesy of Andrei Cirdu
Falloff
Lets you specify how the tool effect diminishes (or not) from its center point to its outer edge. The falloff is represented
as a curve that can be edited. See also Adjust tool falloff.
Falloff presets are available in the tray.
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Constrains points to the grid.
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Saves the current falloff curve to the tray.
- Falloff image
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Right-click the falloff image in the window for the following options:
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Inserts a new point under the cursor.
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Selects the point under the cursor.
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Deletes the point under the cursor.
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When on, Mudbox reduces the effect of the or tool on parts of the model that face away from the camera. You can define the threshold values for the falloff using and values.
For example, if the is set to 85, and the is set to 5, faces with a facing angle from 0 to 85 degrees have no falloff. From 85 to 90 degrees, the falloff goes from
nothing to full. For faces with facing angles over 90 degrees, the brush has no effect at all.
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Sets the maximum angle below which no falloff is applied. The allowed range of values is 0 to 90.
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The number of degrees over which the falloff goes from minimum to maximum. The allowed range of values is between 0 and 180,
minus the value. For example, if you set the to 45, the can be from 0 to 135.
Advanced
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Preserves the size of the tool after use. When off, the brush inherits the size of the previously used brush.
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Orients the tool cursor display (in the ) along the normal of the face under the center of the cursor ring. Influences cursor display only, does not influence the
effect of the brush on the surface.
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Specific to the tool. Sets how the stamp image expands outward from where you click-drag to apply it. When on (default), the center of the
stamp is anchored where you click. When off, the edge of the stamp is anchored. Keeping this option on can be useful especially
when using an extracted vector displacement map as your stamp.
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Specific to the tool. When on, all sculpt layers are affected by the tool. When off, affects only the current sculpt layer.
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Specific to the , , , , and tools. Recalculates the underlying tool plane (that affected vertices within the tool cursor move toward) for each stamp
in a stroke. When off, the underlying plane is determined by the initial stamp and remains fixed for the duration of the stroke.
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Specific to the , , , , and tools only when is on. Continuously recalculates the underlying tool plane from all the vertices affected during the stroke.
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Specific to the , , and tools. Switches the current brush from applying freezing or masking (depending on which tool is selected) so the stroke blurs
the color per vertex information on any existing freezing or masking. This only works if is off. Hotkey: Shift.
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Specific to the , , and sculpt tools. Applies freezing or masking (depending on which tool is selected) while blurring the color per vertex information.
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Specifies how small the tool is when the lightest pressure is applied to the pen, expressed as a percentage of the tool’s
property. For example, a of 100 indicates there is no size variance, regardless of the pressure applied.
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Specifies how weak the tool strength is when the lightest pressure is applied to the pen, expressed as a percentage of the
primary tool value. For example, a of 100 indicates there is no strength variance, regardless of the pressure applied.
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Specifies the direction vertices move when affected by a tool:
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Moves vertices in the direction of the normal of the face directly under the center of the tool.
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Moves vertices in the direction of the average of the normals of all affected faces.
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Moves each vertex in the direction of its own normal.
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Moves vertices in the direction of the stroke.
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Moves vertices perpendicular to the direction of the stroke.
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Moves vertices along the world space X-axis.
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Moves vertices along the world space Y-axis.
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Moves vertices along the world space Z-axis.
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Moves vertices toward the camera.
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(This is the default setting for the brush.) Moves vertices along the screen plane.