Displacement Map Extraction options
 
 
 

For task instructions, see Extract a normal or displacement map.

Normalize to Search Distance

Remaps the results of the extraction samples into 0 to 1 color space for displacement maps when Bits per Channel is 8 or 16 bit. Normal maps always use -1 to 1 range.

Preview As Bump Map

Automatically imports the generated displacement map as a new paint layer within the Bump Map channel of the assigned material. This lets you preview the displacement map on the selected model(s) and iterate the generated map with different settings if required.

When off, the extracted displacement map is saved to the directory you specify without displaying as a paint layer on the model.