For task instructions, see Extract an ambient occlusion map.
Determines the quality of the final ambient occlusion map based on multiple shadow maps used for the calculation. Preset values include: Fastest, Fast, Normal, Good, and Best. A higher quality setting increases the number of shadow maps, produces a higher quality map, and increases the time to generate the ambient occlusion map.
Controls the size of the shadow maps for the occlusion map calculations. Values are preset at 256 x 256, 512 x 512, 1024 x 1024, 2048 x 2048, 4096 x 4096. The shadow maps are not accessible and are discarded after the generation of the occlusion map.
Increasing the Shadow Map Resolution produces a more detailed occlusion map and increases the time to generate it. In general, set the Shadow Map Resolution to the lowest value that produces an occlusion map of acceptable quality. Default is 1024 x 1024.
Controls the contrast between shaded and non-shaded areas in the ambient occlusion map. Decreasing the value reduces contrast, producing more mid-tone gray values in the map. Increasing the value increases contrast, producing tones that are more black and white. The default contrast setting is 0 (neutral contrast) with the lower and upper range of -1 and 1.