Create new manipulators using the FBManipulator class. More...
#include
<kaydaradef.h>
#include <fbsdk/fbcomponent.h>
#include <fbcontrols/fbcontrols.h>
Go to the source code of this file.
Classes |
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class | FBManipulator |
Manipulator class. More... |
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class | FBPropertyListManipulator |
PropertyList: Manipulator. More... |
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class | FBManipulatorTransform |
Manipulator class. More... |
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Defines |
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#define | FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only
once... |
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#define | FBRegisterManipulator(ClassName, Label, Description, IconFilename) |
Manipulator class registration. |
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#define | FBManipulatorDeclare(ClassName, Parent) |
Manipulator class declaration. |
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#define | FBManipulatorImplementation(ThisComponent) FBClassImplementation( ThisComponent ) |
Manipulator class implementation. |
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Enumerations |
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enum | FBManipulatorPickType { FBPickObjects, FBPickPoints, FBPickSurfaces } |
Types of manipulator picking. More... |
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enum | FBManipulatorTransformType { kFBManipulatorTransformNone, kFBManipulatorTransformTranslation, kFBManipulatorTransformRotation, kFBManipulatorTransformScaling } |
Manipulator transform stles. More... |
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Functions |
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FB_FORWARD (FBModel) | |
FB_DEFINE_COMPONENT (FBSDK_DLL, Manipulator) | |
FB_DEFINE_COMPONENT (FBSDK_DLL, Camera) | |
__FB_FORWARD (FBManipulator) | |
FB_DEFINE_LIST (FBSDK_DLL, Manipulator) | |
__FB_FORWARD (FBManipulatorTransform) | |
FB_DEFINE_COMPONENT (FBSDK_DLL, ManipulatorTransform) | |
FB_DEFINE_ENUM (FBSDK_DLL, ManipulatorTransformType) |
Create new manipulators using the FBManipulator class.
Definition in file fbmanipulator.h.
#define FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once...
Definition at line 48 of file fbmanipulator.h.
#define FBRegisterManipulator | ( | ClassName, | |
Label, | |||
Description, | |||
IconFilename | |||
) |
HIObject RegisterManipulator##ClassName( HIObject /*pOwner*/,char * pName,void * /*pData*/) \ { \ ClassName *Class = new ClassName( Label ); \ if (Class->FBCreate()) { \ return Class->GetHIObject(); \ } else { \ delete Class; \ return NULL; \ } \ } \ FBLibraryModule( ClassName ) \ { \ FBRegisterObject( ClassName,"Manipulators",Label,Description,RegisterManipulator##ClassName,true, IconFilename ); \ }
Manipulator class registration.
ClassName | Manipulator class name. |
Label | Short description. |
Description | Long description. |
IconFilename | Filename of associated icon. |
Definition at line 69 of file fbmanipulator.h.
#define FBManipulatorDeclare | ( | ClassName, | |
Parent | |||
) |
FBClassDeclare( ClassName,Parent); \ public: \ ClassName(char * pName):Parent(pName) { FBClassInit; } \ private:
Manipulator class declaration.
ClassName | Manipulator class name. |
Parent | Parent class. |
Definition at line 89 of file fbmanipulator.h.
#define FBManipulatorImplementation | ( | ThisComponent | ) | FBClassImplementation( ThisComponent ) |
Manipulator class implementation.
ThisComponent | Class to implement. |
Definition at line 98 of file fbmanipulator.h.
Types of manipulator picking.
Definition at line 105 of file fbmanipulator.h.
Manipulator transform stles.
Definition at line 268 of file fbmanipulator.h.
FB_FORWARD | ( | FBModel | ) |
FB_DEFINE_COMPONENT | ( | FBSDK_DLL | , |
Manipulator | |||
) |
FB_DEFINE_COMPONENT | ( | FBSDK_DLL | , |
Camera | |||
) |
__FB_FORWARD | ( | FBManipulator | ) |
FB_DEFINE_LIST | ( | FBSDK_DLL | , |
Manipulator | |||
) |
__FB_FORWARD | ( | FBManipulatorTransform | ) |
FB_DEFINE_COMPONENT | ( | FBSDK_DLL | , |
ManipulatorTransform | |||
) |
FB_DEFINE_ENUM | ( | FBSDK_DLL | , |
ManipulatorTransformType | |||
) |