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00001 #ifndef __FBFILTER_H__
00002 #define __FBFILTER_H__
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00043 #include <kaydaradef.h>
00044 #ifndef FBSDK_DLL
00045
00048 #define FBSDK_DLL K_DLLIMPORT
00049 #endif
00050
00051 #include <fbsdk/fbcomponent.h>
00052
00053 #ifdef FBSDKUseNamespace
00054 namespace FBSDKNamespace {
00055 #endif
00056
00057 __FB_FORWARD( FBFilter );
00058 __FB_FORWARD( FBPropertyListFilter );
00059
00060 FB_DEFINE_COMPONENT( FBSDK_DLL, Filter );
00061 FB_DEFINE_COMPONENT( FBSDK_DLL, FilterLayout );
00062
00069 enum FBFilterType {
00070 kFBFilterNumber = 1 << 0,
00071 kFBFilterVector = 1 << 1,
00072 };
00073
00083 #define FBRegisterFilter( ClassName, Label, Description, FilterType, FilterErrorTable, FilterErrorCount, IconFilename ) \
00084 HIObject RegisterFilter##ClassName( HIObject pOwner,char * ,void * ) \
00085 { \
00086 ClassName *Class = new ClassName( ); \
00087 if (Class->FBCreate()) { \
00088 return Class->GetHIObject(); \
00089 } else { \
00090 delete Class; \
00091 return NULL; \
00092 } \
00093 } \
00094 FBLibraryModule( ClassName ) \
00095 { \
00096 int lFilterType = FilterType; \
00097 if( (lFilterType) & kFBFilterNumber ) FBRegisterObject( ClassName,"Filter/DataType/Number",Label,Description,RegisterFilter##ClassName,true, IconFilename ); \
00098 if( (lFilterType) & kFBFilterVector ) FBRegisterObject( ClassName,"Filter/DataType/Vector",Label,Description,RegisterFilter##ClassName,true, IconFilename ); \
00099 }
00100
00105 #define FBFilterDeclare( ClassName, Parent ) \
00106 FBClassDeclare( ClassName,Parent); \
00107 public: \
00108 ClassName( HIObject pO = NULL ):Parent(pO) { FBClassInit; } \
00109 private:
00110
00114 #define FBFilterImplementation( ThisComponent ) \
00115 FBClassImplementation( ThisComponent )
00116
00117
00118
00120
00122 FB_FORWARD( FBFilterManager );
00123 FB_FORWARD( FBFilter );
00124
00195 class FBSDK_DLL FBFilterManager
00196 {
00201 FBFilterManager( const FBFilterManager& );
00202
00207 FBFilterManager& operator=( const FBFilterManager& );
00208
00209 public:
00210
00212 FBFilterManager();
00213
00219 ~FBFilterManager();
00220
00225 HFBFilter CreateFilter( const char* pFilterTypeName );
00226
00235 FBStringList FilterTypeNames;
00236 };
00237
00238
00240
00242
00307 class FBSDK_DLL FBFilter : public FBComponent
00308 {
00309
00310 __FBClassDeclare( FBFilter, FBComponent );
00311 public:
00315 FBFilter( HIObject pObject = NULL );
00316
00324 virtual bool Apply( HFBFCurve pCurve );
00325
00332 virtual bool Apply( HFBAnimationNode pNode, bool pRecursive );
00333
00337 virtual void Reset();
00338
00339
00340 FBPropertyTime Start;
00341 FBPropertyTime Stop;
00342 };
00343
00344 #ifdef FBSDKUseNamespace
00345 }
00346 #endif
00347 #endif