Contains abstract deck class to interface with a deck. More...
#include
<kaydaradef.h>#include <fbsdk/fbcomponent.h>Go to the source code of this file.
Classes |
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| class | FBDeck |
| Interface to a tape deck. More... |
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| class | FBPropertyListDeck |
| PropertyList: Deck More... |
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Defines |
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| #define | FBSDK_DLL K_DLLIMPORT |
| Be sure that FBSDK_DLL is defined only
once... |
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| #define | FBRegisterDeck(UniqueNameStr, ClassName, Label, Description, IconFilename) |
| Deck class registration. |
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| #define | FBDeckDeclare(ClassName) |
| Deck class declaration. |
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| #define | FBDeckImplementation(ThisComponent) FBClassImplementation( ThisComponent ) |
| Deck class implementation. |
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Enumerations |
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| enum | FBDeckTransportMode { kFBDeckTransportNone, kFBDeckTransportSlave, kFBDeckTransportMaster } |
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FBDeckTransportMode. More... |
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Functions |
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| __FB_FORWARD (FBDeck) | |
| FB_DEFINE_ENUM (FBSDK_DLL, DeckTransportMode) | |
| FB_DEFINE_COMPONENT (FBSDK_DLL, Deck) | |
Contains abstract deck class to interface with a deck.
Definition in file fbdeck.h.
| #define FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once...
| #define FBRegisterDeck | ( | UniqueNameStr, | |
| ClassName, | |||
| Label, | |||
| Description, | |||
| IconFilename | |||
| ) |
HIObject RegisterDeck##ClassName( HIObject /*pOwner*/,char * pName,void * /*pData*/) \ { \ ClassName *Class = new ClassName(pName); \ Class->UniqueName = UniqueNameStr; \ if (Class->FBCreate()) { \ Class->ThreadSync(); \ return Class->GetHIObject(); \ } else { \ delete Class; \ return NULL; \ } \ } \ FBLibraryModule( ClassName ) \ { \ FBRegisterObject( ClassName,"Decks",Label,Description,RegisterDeck##ClassName, true, IconFilename ); \ }
Deck class registration.
| UniqueNameStr | Unique name of deck. |
| ClassName | Name of deck class. |
| Label | Short description. |
| Description | Long description. |
| IconFilename | Filename of associated icon. |
| #define FBDeckDeclare | ( | ClassName | ) |
FBClassDeclare( ClassName,FBDeck ); \ public: \ ClassName(char * pName):FBDeck(pName) { FBClassInit; } \ private:
Deck class declaration.
| ClassName | Name of deck class. |
| #define FBDeckImplementation | ( | ThisComponent | ) | FBClassImplementation( ThisComponent ) |
Deck class implementation.
| ThisComponent | Class to implement. |
| enum FBDeckTransportMode |
| __FB_FORWARD | ( | FBDeck | ) |
| FB_DEFINE_ENUM | ( | FBSDK_DLL | , |
| DeckTransportMode | |||
| ) |
| FB_DEFINE_COMPONENT | ( | FBSDK_DLL | , |
| Deck | |||
| ) |