Trigger engine management.
This simple class interfaces the basic triggering functions.
Definition at line 227 of file fbsystem.h.
#include <fbsystem.h>
Public Member Functions |
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FBTriggerManager () | |
Constructor. |
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int | GetGroupCount () |
Get the number of groups. |
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char * | GetGroupName (int pIndex) |
Get the name of a trigger group. |
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bool | GetGroupActive (int pIndex) |
Get the active status of a trigger group.
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void | SetGroupActive (int pIndex, bool pState) |
Disable or enable a trigger group. |
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Public Attributes |
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FBPropertyBool | Active |
Read Write Property: Active status of
engine. |
FBTriggerManager | ( | ) |
Constructor.
int GetGroupCount | ( | ) |
char* GetGroupName | ( | int | pIndex | ) |
Get the name of a trigger group.
pIndex | Index of group to get name for. |
bool GetGroupActive | ( | int | pIndex | ) |
Get the active status of a trigger group.
pIndex | Index of group to get status for. |
void SetGroupActive | ( | int | pIndex, |
bool | pState | ||
) |
Disable or enable a trigger group.
pIndex | Index of trigger group. |
pState | New state for group. |
Read Write Property: Active status of engine.
Definition at line 258 of file fbsystem.h.