Trigger engine management.
This simple class interfaces the basic triggering functions.
Definition at line 227 of file fbsystem.h.
#include <fbsystem.h>

Public Member Functions |
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| FBTriggerManager () | |
| Constructor. |
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| int | GetGroupCount () |
| Get the number of groups. |
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| char * | GetGroupName (int pIndex) |
| Get the name of a trigger group. |
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| bool | GetGroupActive (int pIndex) |
| Get the active status of a trigger group.
|
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| void | SetGroupActive (int pIndex, bool pState) |
| Disable or enable a trigger group. |
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Public Attributes |
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| FBPropertyBool | Active |
| Read Write Property: Active status of
engine. |
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| FBTriggerManager | ( | ) |
Constructor.
| int GetGroupCount | ( | ) |
| char* GetGroupName | ( | int | pIndex | ) |
Get the name of a trigger group.
| pIndex | Index of group to get name for. |
| bool GetGroupActive | ( | int | pIndex | ) |
Get the active status of a trigger group.
| pIndex | Index of group to get status for. |
| void SetGroupActive | ( | int | pIndex, |
| bool | pState | ||
| ) |
Disable or enable a trigger group.
| pIndex | Index of trigger group. |
| pState | New state for group. |
Read Write Property: Active status of engine.
Definition at line 258 of file fbsystem.h.