Story Folder class.
With folders, you can group tracks together and create different timelines.
#include <fbstory.h>

Public Member Functions |
|
| FBStoryFolder (HFBStoryFolder pParentFolder=NULL, HIObject pObject=NULL) | |
| Constructor. |
|
| virtual void | FBDelete () |
| Virtual FBDelete function. |
|
Public Attributes |
|
| FBPropertyString | Label |
| Read Write Property: Label to display
for this story folder. |
|
| FBPropertyBool | Solo |
| Read Write Property: If true, this
story folder will be the only one to play. |
|
| FBPropertyBool | Mute |
| Read Write Property: If true, this
story folder will be muted. |
|
| FBPropertyStoryFolder | Parent |
| Read Only Property: Object pointing
to the folder's parent. |
|
| FBPropertyListStoryFolder | Childs |
| List: Children folders of this
folder. |
|
| FBPropertyListStoryTrack | Tracks |
| List: Tracks of this folder. |
|
| FBStoryFolder | ( | HFBStoryFolder | pParentFolder =
NULL, |
| HIObject | pObject =
NULL |
||
| ) |
Constructor.
| pParentFolder | If NULL, parent will be the global root folder, according to its type. |
| pObject | For internal use only. |
| virtual void FBDelete | ( | ) | [virtual] |
Read Write Property: Label to display for this story folder.
Read Write Property: If true, this story folder will be the only one to play.
Read Write Property: If true, this story folder will be muted.
| FBPropertyStoryFolder Parent |
Read Only Property: Object pointing to the folder's parent.
List: Children folders of this folder.