Story Folder class.
With folders, you can group tracks together and create different timelines.
#include <fbstory.h>
Public Member Functions |
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FBStoryFolder (HFBStoryFolder pParentFolder=NULL, HIObject pObject=NULL) | |
Constructor. |
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virtual void | FBDelete () |
Virtual FBDelete function. |
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Public Attributes |
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FBPropertyString | Label |
Read Write Property: Label to display
for this story folder. |
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FBPropertyBool | Solo |
Read Write Property: If true, this
story folder will be the only one to play. |
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FBPropertyBool | Mute |
Read Write Property: If true, this
story folder will be muted. |
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FBPropertyStoryFolder | Parent |
Read Only Property: Object pointing
to the folder's parent. |
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FBPropertyListStoryFolder | Childs |
List: Children folders of this
folder. |
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FBPropertyListStoryTrack | Tracks |
List: Tracks of this folder. |
FBStoryFolder | ( | HFBStoryFolder | pParentFolder =
NULL , |
HIObject | pObject =
NULL |
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) |
Constructor.
pParentFolder | If NULL, parent will be the global root folder, according to its type. |
pObject | For internal use only. |
virtual void FBDelete | ( | ) | [virtual] |
Read Write Property: Label to display for this story folder.
Read Write Property: If true, this story folder will be the only one to play.
Read Write Property: If true, this story folder will be muted.
FBPropertyStoryFolder Parent |
Read Only Property: Object pointing to the folder's parent.
List: Children folders of this folder.