FBShaderLighted Member List

This is the complete list of members for FBShaderLighted, including all inherited members.
AddWrapper(HFBScriptWrapper)FBWrapperHolder
AlphaFBShaderLighted
AnimatableFBBox
AnimationNodeDestroy(HFBAnimationNode pAnimationNode)FBBox [virtual]
AnimationNodeInCreate(kReference pUserId, char *pName, char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)FBBox [virtual]
AnimationNodeInGet()FBBox [virtual]
AnimationNodeIsUserData(HFBAnimationNode pAnimationNode)FBBox [virtual]
AnimationNodeNotify(HFBAnimationNode pAnimationNode, HFBEvaluateInfo pEvaluateInfo)FBBox [virtual]
AnimationNodeOutCreate(kReference pUserId, char *pName, char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)FBBox [virtual]
AnimationNodeOutGet()FBBox [virtual]
Append(HFBModel pModel)FBShader [virtual]
BeginChange()FBPlug
ClassName()FBComponent [virtual]
CloneShaderParameter(HFBShader pNewShader)FBShader [virtual]
ComponentsFBComponent
ConnectAt(HFBPlug pSrc, int pSrc_DstIndex, HFBPlug pDst, int pDst_SrcIndex, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDst(HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDstAt(int pSrc_DstIndex, HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrc(HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrcAt(int pDst_SrcIndex, HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ContrastFBShaderLighted
DestroyShaderModelInfo(HFBRenderOptions pOptions, HFBShaderModelInfo pInfo)FBShader [virtual]
DetachDisplayContext(HFBRenderOptions pOptions, HFBShaderModelInfo pInfo)FBShader [virtual]
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlug
DisconnectAllSrc()FBPlug
DisconnectDst(HFBPlug pDst)FBPlug
DisconnectDstAt(int pIndex)FBPlug
DisconnectSrc(HFBPlug pSrc)FBPlug
DisconnectSrcAt(int pIndex)FBPlug
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlug
EvaluateAnimationNodes(HFBEvaluateInfo pEvaluateInfo)FBBox [virtual]
FBBox(char *pName, HIObject pObject=NULL)FBBox
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(HFBComponent pObject)FBComponent [static]
FBComponentGetName(HFBComponent pObject)FBComponent [static]
FBComponentSetLongName(HFBComponent pObject, char *pName)FBComponent [static]
FBComponentSetName(HFBComponent pObject, char *pName)FBComponent [static]
FBCreate()FBComponent [virtual]
FBDelete()FBComponent [virtual]
FBDestroy()FBComponent [virtual]
FBPlug(HIObject pObject)FBPlug
FBShader(const char *pName, HIObject pObject=NULL)FBShader
FBShaderLighted(const char *pName, HIObject pObject=NULL)FBShaderLighted
FBWrapperHolder()FBWrapperHolder
FbxGetObjectSubType()FBBox [virtual]
FbxGetObjectType()FBBox [virtual]
FbxRetrieve(HFBFbxObject pFbxObject, HFBRenderer pRenderer)FBShader [virtual]
FBBox::FbxRetrieve(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat)FBBox [virtual]
FbxStore(HFBFbxObject pFbxObject)FBShader [virtual]
FBBox::FbxStore(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat)FBBox [virtual]
FolderFBComponent
GetDst(int pIndex)FBPlug
GetDstCount()FBPlug
GetDstType(int pIndex)FBPlug
GetHIObject() const FBPlug [virtual]
GetInternalClassId()FBComponent [static]
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOwned(int pIndex)FBPlug
GetOwnedCount()FBPlug
GetOwner()FBPlug
GetOwnerCount()FBPlug
GetRenderingPassNeededForAlpha(FBAlphaSource pTransparency)FBShader [protected, static]
GetShaderVersion() const FBShader [inline]
GetSrc(int pIndex)FBPlug
GetSrcCount()FBPlug
GetSrcType(int pIndex)FBPlug
GetTypeId()FBComponent [virtual]
GetWrapper()FBWrapperHolder
HardSelect()FBComponent
HasObjectFlags(FBObjectFlag pFlags)FBComponent
ICallback_Declare(Implementation)FBComponent
InvalidatePropertyEventsParents()FBComponent
IObject_Declare(Implementation)FBShader
Is(int pTypeId)FBComponent [virtual]
IsSDKComponent()FBPlug
KObjectEvent(HIRegister pView, HKEventBase pEvent)FBComponent
LiveFBBox
LongNameFBComponent
LuminosityFBShaderLighted
mAllocatedFBPlug
mDummyObjectFBComponent
mGlobalTypeInfoFBPlug [protected, static]
mLocalPtrFBComponent
mNameFBComponent [protected]
mObjectFBPlug [protected]
MoveSrcAt(int pIndex, int pAtIndex)FBPlug
MoveSrcAt(HFBPlug pSrc, HFBPlug pAtSrc)FBPlug
mSDKComponentFBPlug [protected]
mShader_VersionFBShader [protected]
NameFBComponent
NewShaderModelInfo(HFBRenderOptions pOptions, HIGraphicPrimitives pGPS)FBShader [virtual]
operator delete(void *pvMem)FBComponent
operator new(size_t stAllocateBlock)FBComponent
operator new(size_t stAllocateBlock, int blockType, const char *filename, int linenumber)FBComponent
ParentsFBComponent
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)FBPlug [virtual]
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *Property)FBComponent [virtual]
PropertyCreate(char *pName, FBPropertyType pType, char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty *Property)FBComponent
RecordModeFBBox
RegisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
RemoveWrapper(HFBScriptWrapper)FBWrapperHolder
RenderingPassFBShader
ReplaceAll(HFBModel pModel)FBShader [virtual]
ReplaceDstAt(int pIndex, HFBPlug pDst)FBPlug
ReplaceSrcAt(int pIndex, HFBPlug pSrc)FBPlug
SelectedFBComponent
SetHIObject(HIObject pObject, bool pSDKComponent)FBComponent [virtual]
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
ShadeModel(HFBRenderOptions pOptions, HFBShaderModelInfo pInfo, FBRenderingPass pPass)FBShader [virtual]
ShaderBeginRender(HFBRenderOptions pOptions, HFBShaderModelInfo pInfo)FBShader [virtual]
ShaderDescriptionFBShader
ShaderNeedBeginRender()FBShader [virtual]
SpecularFBShaderLighted
SwapSrc(int pIndexA, int pIndexB)FBPlug
TransparencyFBShaderLighted
TypeInfoFBComponent [static]
UniqueNameFBBox
UnregisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
UseContrastFBShaderLighted
UseLuminosityFBShaderLighted
UseSpecularFBShaderLighted
~FBComponent()FBComponent [virtual]
~FBPlug()FBPlug [virtual]
~FBWrapperHolder()FBWrapperHolder [virtual]