This reference page is linked to from the following overview topics: Your First Python Program, FBModel - Transformation Data and the Scene Graph, Motion Capture Devices.
#include <fbmodel.h>

Public Member Functions |
|
| FBModelMarker (char *pName, HIObject pObject=NULL) | |
| Constructor. |
|
| void | SetFKOpacity (double pValue) |
| Used when shading the controlset. |
|
Public Attributes |
|
| FBPropertyDouble | Size |
| Read Write Property: Size (not
related to scaling). |
|
| FBPropertyDouble | Length |
| Read Write Property: Length for
capsule (not related to scaling). |
|
| FBPropertyMarkerResolutionLevel | ResLevel |
| Read Write Property: Resolution level
of model marker. |
|
| FBPropertyMarkerLook | Look |
| Read Write Property: Look of model
marker. |
|
| FBPropertyMarkerType | Type |
| Read Write Property: Type of model
marker. |
|
| FBPropertyColor | Color |
| Read Write Property: Color of model
marker. |
|
| FBPropertyVector3d | IKPivot |
| Read Write Property: marker Pivot
Offset. |
|
| FBPropertyBool | IKSync |
| Read Write Property: Must sync with
IK if true. |
|
| FBModelMarker | ( | char * | pName, |
| HIObject | pObject =
NULL |
||
| ) |
Constructor.
| pName | Name of model marker. If pObject is not NULL, pName will be ignored. |
| pObject | For internal use only (default=NULL). |
| void SetFKOpacity | ( | double | pValue | ) |
Used when shading the controlset.
| pValue | Value between 0 and 100. Normally the controlset opacity value is used. |
Read Write Property: Size (not related to scaling).
Read Write Property: Length for capsule (not related to scaling).
| FBPropertyMarkerResolutionLevel ResLevel |
Read Write Property: Resolution level of model marker.
| FBPropertyMarkerLook Look |
Read Write Property: Look of model marker.
| FBPropertyMarkerType Type |
Read Write Property: Type of model marker.
Read Write Property: Color of model marker.
Reimplemented in FBModelMarkerOptical.
Read Write Property: marker Pivot Offset.
Read Write Property: Must sync with IK if true.