This reference page is linked to from the following overview topics: Your First Python Program, FBProperty - Object Properties, Scene Elements, FBModel - Transformation Data and the Scene Graph.
#include <fbmodel.h>
Public Member Functions |
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FBMaterial (char *pName, HIObject pObject=NULL) | |
Constructor. |
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FBMaterial * | Clone () |
Clone the material. |
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HFBTexture | GetTexture (FBMaterialTextureType=kFBMaterialTextureDiffuse) |
Retrieve associated texture. |
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void | SetTexture (FBTexture *pTexture, FBMaterialTextureType pType=kFBMaterialTextureDiffuse) |
Set associated texture. |
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void | OGLInit () |
Setup OpenGL fixed pipeline material
settings. |
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Public Attributes |
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FBPropertyAnimatableColor | Ambient |
Read Write Property: Ambient color.
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FBPropertyAnimatableDouble | AmbientFactor |
Read Write Property: Ambient Factor
value. |
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FBPropertyAnimatableColor | Emissive |
Read Write Property: Emissive color.
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FBPropertyAnimatableDouble | EmissiveFactor |
Read Write Property: Emissive Factor
value. |
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FBPropertyAnimatableColor | Diffuse |
Read Write Property: Diffuse color.
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FBPropertyAnimatableDouble | DiffuseFactor |
Read Write Property: Diffuse Factor
value. |
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FBPropertyAnimatableColor | TransparentColor |
Read Write Property: Transparent
color. |
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FBPropertyAnimatableDouble | TransparencyFactor |
Read Write Property: Transparency
Factor value. |
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FBPropertyAnimatableColor | Bump |
Read Write Property: Bump. |
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FBPropertyAnimatableColor | NormalMap |
Read Write Property: Normal Map.
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FBPropertyAnimatableDouble | BumpFactor |
Read Write Property: Bump Factor
value. |
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FBPropertyAnimatableColor | Specular |
Read Write Property: Specular color.
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FBPropertyAnimatableDouble | SpecularFactor |
Read Write Property: Specular Factor
value. |
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FBPropertyAnimatableDouble | Shininess |
Read Write Property: Shininess value.
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FBPropertyAnimatableColor | Reflection |
Read Write Property: Reflection
color. |
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FBPropertyAnimatableDouble | ReflectionFactor |
Read Write Property: Reflection
Factor value. |
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FBPropertyAnimatableColor | DisplacementColor |
Read Write Property: Displacement
color. |
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FBPropertyAnimatableDouble | DisplacementFactor |
Read Write Property: Displacement
Factor value. |
FBMaterial | ( | char * | pName, |
HIObject | pObject =
NULL |
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) |
Constructor.
pName | Name of material. |
pObject | For internal use only(default=NULL). |
FBMaterial* Clone | ( | ) |
Clone the material.
This will duplicated the current material.
HFBTexture GetTexture | ( | FBMaterialTextureType | = kFBMaterialTextureDiffuse |
) |
Retrieve associated texture.
pType | MaterialTextureType to get connected texture from (default is Diffuse is not specified). |
void SetTexture | ( | FBTexture * | pTexture, |
FBMaterialTextureType | pType =
kFBMaterialTextureDiffuse |
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) |
Set associated texture.
pTexture | texture to be connected. |
pType | MaterialTextureType to set connected texture to. |
void OGLInit | ( | ) |
Setup OpenGL fixed pipeline material settings.
Read Write Property: Ambient color.
Read Write Property: Ambient Factor value.
Read Write Property: Emissive color.
Read Write Property: Emissive Factor value.
Read Write Property: Diffuse color.
Read Write Property: Diffuse Factor value.
Read Write Property: Transparent color.
Read Write Property: Transparency Factor value.
Read Write Property: Normal Map.
Read Write Property: Bump Factor value.
Read Write Property: Specular color.
Read Write Property: Specular Factor value.
Read Write Property: Shininess value.
Read Write Property: Reflection color.
Read Write Property: Reflection Factor value.
Read Write Property: Displacement color.
Read Write Property: Displacement Factor value.