This reference page is linked to from the following overview topics: Character animation.
Marker set class.
These classes are under development and may change dramatically between versions.
Definition at line 511 of file fbcharacter.h.
#include <fbcharacter.h>

Public Member Functions |
|
| FBMarkerSet (char *pName, HIObject pObject=NULL) | |
| Constructor. |
|
| HFBModel | GetReferenceModel () |
| Get the reference model associated with this
marker set. |
|
| void | SetReferenceModel (HFBModel pReferenceModel) |
| Associate a model to a marker. |
|
| HFBModel | GetMarkerModel (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Get the model associated with a marker.
|
|
| void | SetMarkerModel (FBSkeletonNodeId pNodeId, int pMarkerIndex, HFBModel pModel) |
| Associate a model to a marker. |
|
| bool | SetMultipleMarkerModels (FBModelList *pModelList) |
| Associate multiple models to markers,
matching them by name. |
|
| char * | GetMarkerName (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Get the name of marker at index
pMarkerIndex. |
|
| void | SetMarkerName (FBSkeletonNodeId pNodeId, int pMarkerIndex, char *pMarkerName) |
| Set the name of marker at index
pMarkerIndex. |
|
| bool | GetMarkerOriented (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Is marker orientated ? |
|
| void | SetMarkerOriented (FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pIsOriented) |
| Set marker to be oriented or not. |
|
| bool | GetMarkerUsed (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Is marker used ? |
|
| void | SetMarkerUsed (FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pUsed) |
| Set marker to be used or not. |
|
| int | GetMarkerCount (FBSkeletonNodeId pNodeId=kFBSkeletonInvalidIndex) |
| Get the number of marker in the set.
|
|
| int | GetUsedMarkerCount (FBSkeletonNodeId pNodeId=kFBSkeletonInvalidIndex) |
| Get the number of used marker in the set.
|
|
| int | AddMarker (FBSkeletonNodeId pNodeId, HFBModel pModel=NULL, bool pIsOriented=false) |
| Add a marker to the marker set. |
|
| void | SetMarkerSetVisibility (bool pVisibility) |
| Set the marker set visibility. |
|
| int | GetMarkerSetVisibility () |
| Get the marker set visibility. |
|
| bool | GetLinkToModelOk () |
| Get the marker set association correctness.
|
|
| void | BeginTransaction () |
| Specify that you are about to call a group
of functions. |
|
| void | EndTransaction () |
| Specify that you are done calling a group of
functions. |
|
| void | GetMarkerTOffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, HFBTVector pTOffset) |
| Get/Set a marker translation. |
|
| void | SetMarkerTOffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, HFBTVector pTOffset) |
| void | GetMarkerROffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, HFBRVector pROffset) |
| Get/Set a marker rotation. |
|
| void | SetMarkerROffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, HFBRVector pROffset) |
| FBMarkerSet | ( | char * | pName, |
| HIObject | pObject =
NULL |
||
| ) |
Constructor.
| pName | Name of new marker set. |
| pObject | For internal use only. This parameter does not need to be specified by the developer. |
| HFBModel GetReferenceModel | ( | ) |
Get the reference model associated with this marker set.
| void SetReferenceModel | ( | HFBModel | pReferenceModel | ) |
Associate a model to a marker.
| pReferenceModel | Model to be associated to the marker. |
| HFBModel GetMarkerModel | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex | ||
| ) |
Get the model associated with a marker.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker. |
| void SetMarkerModel | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| HFBModel | pModel | ||
| ) |
Associate a model to a marker.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker. |
| pModel | Model to be associated to the marker. |
| bool SetMultipleMarkerModels | ( | FBModelList * | pModelList | ) |
Associate multiple models to markers, matching them by name.
| pModelList | A list of models to be matched with marker names. |
| char* GetMarkerName | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex | ||
| ) |
Get the name of marker at index pMarkerIndex.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| void SetMarkerName | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| char * | pMarkerName | ||
| ) |
Set the name of marker at index pMarkerIndex.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pMarkerName | New name to give to the marker. |
| void GetMarkerTOffset | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| HFBTVector | pTOffset | ||
| ) |
Get/Set a marker translation.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pTOffset | Current or new value of the marker translation. |
| void SetMarkerTOffset | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| HFBTVector | pTOffset | ||
| ) |
| void GetMarkerROffset | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| HFBRVector | pROffset | ||
| ) |
Get/Set a marker rotation.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pROffset | Current or new value of the marker rotation. |
| void SetMarkerROffset | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| HFBRVector | pROffset | ||
| ) |
| bool GetMarkerOriented | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex | ||
| ) |
Is marker orientated ?
| pNodeId | Id of Actor body node. |
| pMarkerIndex | Index of marker to access. |
| void SetMarkerOriented | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| bool | pIsOriented | ||
| ) |
Set marker to be oriented or not.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pIsOriented | Oriented or not. |
| bool GetMarkerUsed | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex | ||
| ) |
Is marker used ?
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| void SetMarkerUsed | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| bool | pUsed | ||
| ) |
Set marker to be used or not.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pUsed | Used or not. |
| int GetMarkerCount | ( | FBSkeletonNodeId | pNodeId =
kFBSkeletonInvalidIndex |
) |
Get the number of marker in the set.
| pNodeId | If specified, obtain the number of marker for the specific node. |
| int GetUsedMarkerCount | ( | FBSkeletonNodeId | pNodeId =
kFBSkeletonInvalidIndex |
) |
Get the number of used marker in the set.
| pNodeId | If specified, obtain the number of used marker for the specific node. |
| int AddMarker | ( | FBSkeletonNodeId | pNodeId, |
| HFBModel | pModel = NULL, |
||
| bool | pIsOriented =
false |
||
| ) |
Add a marker to the marker set.
| pNodeId | Id of Actor skeleton node. For hand, use the "C" index (ex:kFBSkeletonLeftThumbCIndex, kFBSkeletonLeftMiddleCIndex...) |
| pModel | The model to be associated with the marker (Optional). |
| pIsOriented | Set marker to be oriented or not (Optional). |
| void SetMarkerSetVisibility | ( | bool | pVisibility | ) |
Set the marker set visibility.
| pVisibility | True will make to markers visible, false will hide them. |
| int GetMarkerSetVisibility | ( | ) |
Get the marker set visibility.
| bool GetLinkToModelOk | ( | ) |
Get the marker set association correctness.
| void BeginTransaction | ( | ) |
Specify that you are about to call a group of functions.
| void EndTransaction | ( | ) |
Specify that you are done calling a group of functions.