This reference page is linked to from the following overview topics: Your First Python Program, Scene Elements, FBModel - Transformation Data and the Scene Graph, FBLight - Lights.
#include <fbmodel.h>

Public Member Functions |
|
| FBLight (char *pName, HIObject pObject=NULL) | |
| Constructor. |
|
Public Attributes |
|
| FBPropertyLightType | LightType |
| Read Write Property: Type of light.
|
|
| FBPropertyAttenuationType | AttenuationType |
| Read Write Property: Type of
attenuation for the light. |
|
| FBPropertyAnimatableDouble | Intensity |
| Read Write Property: Light intensity.
|
|
| FBPropertyAnimatableDouble | ConeAngle |
| Read Write Property: Cone angle for
light. |
|
| FBPropertyAnimatableDouble | FogIntensity |
| Read Write Property: Intensity of the
fog (spot light). |
|
| FBPropertyAnimatableColor | DiffuseColor |
| Read Write Property: Color: Diffuse
color. |
|
| FBPropertyBool | CastLightOnObject |
| Read Write Property: Cast light on
object? |
|
| FBPropertyBool | DrawGroundProjection |
| Read Write Property: Draw ground
projection of gobo? |
|
| FBPropertyBool | DrawVolumetricLight |
| Read Write Property: Draw volumetric
light with gobo? |
|
| FBPropertyBool | DrawFrontFacingVolumetric |
| Read Write Property: Draw front
facing volumetric light? |
|
| FBPropertyVideo | GoboMedia |
| Read Write Property: Media to use as
a Gobo with the light. |
|
| FBLight | ( | char * | pName, |
| HIObject | pObject =
NULL |
||
| ) |
Constructor.
| pName | Name of light. |
| pObject | For internal use only(default=NULL). |
| FBPropertyLightType LightType |
Read Write Property: Type of light.
| FBPropertyAttenuationType AttenuationType |
Read Write Property: Type of attenuation for the light.
Read Write Property: Light intensity.
Read Write Property: Cone angle for light.
Read Write Property: Intensity of the fog (spot light).
Read Write Property: Color: Diffuse color.
Read Write Property: Cast light on object?
Read Write Property: Draw ground projection of gobo?
Read Write Property: Draw volumetric light with gobo?
Read Write Property: Draw front facing volumetric light?
| FBPropertyVideo GoboMedia |
Read Write Property: Media to use as a Gobo with the light.