FBHandle class.
This class exposes the Handle object of the application. This is a terminal class and should not be used as a base for a new class.
#include <fbcore.h>
Public Member Functions |
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FBHandle (char *pName, HIObject pObject=NULL) | |
Public constructor. |
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void | Select () |
Meta selection. |
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Public Attributes |
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FBPropertyListObject | Follow |
List: Object to be followed by the
handle. |
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FBPropertyListObject | Manipulate |
List: Objects manipulated by the
handle. |
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FBPropertyListObject | ManipulateTranslation |
List: Objects manipulated by the
handle. |
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FBPropertyListObject | ManipulateRotation |
List: Objects manipulated by the
handle. |
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FBPropertyListObject | ManipulateScaling |
List: Objects manipulated by the
handle. |
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FBPropertyListObject | Image |
List: Image to be used in the handle
display. |
FBHandle | ( | char * | pName, |
HIObject | pObject =
NULL |
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) |
Public constructor.
This constructor is used to create a new object.
pName | Object name. |
pObject | For internal use only. |
void Select | ( | ) |
Meta selection.
With this method, the handle itself is selected as well as all the models that are manipulated by the handle.
List: Object to be followed by the handle.
Should have a cardinality of 1.
List: Objects manipulated by the handle.
List: Objects manipulated by the handle.
Only their translation is affected.
List: Objects manipulated by the handle.
Only their rotation is affected.
List: Objects manipulated by the handle.
Only their scaling is affected.
List: Image to be used in the handle display.
Only the image at position 0 is used.