This reference page is linked to from the following overview topics: FBGroup and FBSet - Scene Element Organization.
Objects Grouping class.
This class is an interface to manipulate object's grouping in the scene.
#include <fbgroup.h>
Public Member Functions |
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FBGroup (char *pName, HIObject pObject=NULL) | |
Constructor. |
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virtual void | FBDelete () |
Virtual FBDelete function. |
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void | Select (bool pSelect) |
Select. |
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bool | Contains (FBComponent *pComponent) |
Contains. |
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Public Attributes |
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FBPropertyBool | Show |
Read Write Property: Controls if
objects in the group are displayed. |
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FBPropertyBool | Pickable |
Read Write Property: Controls if
objects in the group are pickable. |
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FBPropertyBool | Transformable |
Read Write Property: Controls if
objects in the group are transformable. |
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FBPropertyListComponent | Items |
List: Items in the group. |
FBGroup | ( | char * | pName, |
HIObject | pObject =
NULL |
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) |
Constructor.
pName | Group name. |
pObject | For internal use only. |
virtual void FBDelete | ( | ) | [virtual] |
void Select | ( | bool | pSelect | ) |
bool Contains | ( | FBComponent * | pComponent | ) |
Contains.
pComponent | Component to verify if it is in the Group |
Read Write Property: Controls if objects in the group are displayed.
Read Write Property: Controls if objects in the group are pickable.
Read Write Property: Controls if objects in the group are transformable.