This reference page is linked to from the following overview topics: FBGroup and FBSet - Scene Element Organization.
Objects Grouping class.
This class is an interface to manipulate object's grouping in the scene.
#include <fbgroup.h>

Public Member Functions |
|
| FBGroup (char *pName, HIObject pObject=NULL) | |
| Constructor. |
|
| virtual void | FBDelete () |
| Virtual FBDelete function. |
|
| void | Select (bool pSelect) |
| Select. |
|
| bool | Contains (FBComponent *pComponent) |
| Contains. |
|
Public Attributes |
|
| FBPropertyBool | Show |
| Read Write Property: Controls if
objects in the group are displayed. |
|
| FBPropertyBool | Pickable |
| Read Write Property: Controls if
objects in the group are pickable. |
|
| FBPropertyBool | Transformable |
| Read Write Property: Controls if
objects in the group are transformable. |
|
| FBPropertyListComponent | Items |
| List: Items in the group. |
|
| FBGroup | ( | char * | pName, |
| HIObject | pObject =
NULL |
||
| ) |
Constructor.
| pName | Group name. |
| pObject | For internal use only. |
| virtual void FBDelete | ( | ) | [virtual] |
| void Select | ( | bool | pSelect | ) |
| bool Contains | ( | FBComponent * | pComponent | ) |
Contains.
| pComponent | Component to verify if it is in the Group |
Read Write Property: Controls if objects in the group are displayed.
Read Write Property: Controls if objects in the group are pickable.
Read Write Property: Controls if objects in the group are transformable.