This reference page is linked to from the following overview topics: Events & callbacks.
Base Event class.
All events in the Open Reality SDK inherit from this class.
Definition at line 761 of file fbcomponent.h.
#include <fbcomponent.h>
Public Member Functions |
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FBEvent (HKEvent pEvent) | |
Constructor. |
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void | PropertyAdd (FBProperty *) |
Empty function to avoid creating property
container object. |
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Public Attributes |
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FBPropertyInt | Type |
Read Only Property: Type of event.
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Protected Attributes |
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HKEventBase | mEvent |
Internal Event pointer. |
Constructor.
Receives an object of type HKEvent that the corresponding callback will receive as a parameter.
pEvent | Internal event to obtain information from. |
void PropertyAdd | ( | FBProperty * | ) | [inline] |
Empty function to avoid creating property container object.
Definition at line 778 of file fbcomponent.h.
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Read Only Property: Type of event.
Reimplemented in FBEventAnimationNode, FBEventSceneChange, and FBEventTakeChange.
Definition at line 771 of file fbcomponent.h.
HKEventBase mEvent
[protected] |