In the following procedure, you use another layer to improve the animation by making Mia turn her head as she runs, when she stops, and again just before she turns around.
At this frame, Mia’s head is pointed straight ahead in the direction she is running. You need to modify the motion so that Mia turns her head.
Mia at frame 24
Key Controls window A. Layer menu > New Layer option
Character Controls window A. Head effector selected B. Body Part keying mode selected
You can use Body Part keying mode as you create animation on this layer, since you only need to set keyframes on the head, not the entire body.
Key Controls A. Zero keyframe button
Frame 120A. Zero keyframe button
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