In the following procedure, you process the two clips to save them as a single result clip. Later, you use this new clip to animate a different character.
Character track context menu A. Frame Start/End option selected.
Character track context menu A. Process Tracks/Subtracks To New Clip option
Process Track and Subtracks dialog box
You need the saved clip to complete this tutorial.
Save Clip dialog box
In the Story window, a second Character track appears containing the new mia_walk_cycle.fbx clip (A).
Story window A. New mia_walk_cycle.fbx clip
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